August 30, 2011
at 11:11 am /
#4581
at what point does the latest version of crafter add the RailSimX to the properties, I just can not get it to add, and have to do it manually each time.
Then I forget the syntax and end up entering it wrong. It is RailSimX isn’t it and not Rail SimX or Rail Sim X
and no the wizard does not seem to add it, only the other two fields which it tells you about.
These are imports of very old models and I need to add the BackfaceCull=0 to them to get them in as moving cars etc
Whats the correct Syntax for this? Is it just BackfaceCull=0 or must you use r0=in front of that?
Is there documents that explain how to use all these shaders or what ever one wants to call them. <!– s:mrgreen: –><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!– s:mrgreen: –>
August 30, 2011
at 1:57 pm /
#25718
Hello,
As I wrote in 3DC material attributes and maps for RS / RW[/url:1ghrzsy4], RailSimX needs to be added manually (using Files / Properties / CustomFields).
I don’t know about BackfaceCull…
There was some images in my topic which were lost (It seemed to me I put them back when the forum moved). However, I’ll put them back again (or maybe the images are filtered from were I’m writing).
August 30, 2011
at 5:14 pm /
#25719
oh yes thanks for that, Em time we got organised and arranged all this valuable information in a way thats easy to locate.
Can you repost the pictures, esp that chart as it just does not display completely for me.
I would gladly host the picts at TSNZ should that help.
August 30, 2011
at 8:04 pm /
#25720
Picture from the second post is put in a pdf[/url:36r1ffrs] file with selectable text.
August 30, 2011
at 9:40 pm /
#25721
thanks a heap. Got it safe got it printed.
I need to add the BackfaceCull=0 to them to get them in as moving cars etc
Whats the correct Syntax for this? Is it just BackfaceCull=0 or must you use r0=in front of that?
October 30, 2011
at 9:24 am /
#25717
Maybe I should automatically add this also. But, it is something that is more for advanced users, I think. Am I right?
October 30, 2011
at 10:30 am /
#25716
It can be seen as a more advanced use but using RailSimX gives nice effects in TS2012 (at least changing r0arg0 (for TS parameter CUSTOMPARAM0) and specularpower)
For example:
[code:377x8b1h]r0arg0=32;specularpower=1 [/code:377x8b1h]
used with shader TrainBumpSpecEnvMask.fx gives nice reflection effects.
Btw, I noticed that I had to change RW2 values [code:377x8b1h]r0arg0=32;specularpower=3 [/code:377x8b1h] to [code:377x8b1h]r0arg0=32;specularpower=1 [/code:377x8b1h] in TS2012, otherwise the body was too shiny under direct sun light.