Problem by exporting Transparency/Translucency to .x

Good Evening,

im trying to export some files with transparent or translucent faces to .x file format. Unfortunately the transparency is lost in the .x file when i observe it with a viewer or also if i reimport it to 3dc.
I tried following things:
-Map the object with a bmp for main texture and also with a bmp for translucency map, export the file to .x and change in the .x File the .bmp to .tga.
-Map the object with a .tga.
-Map the object with a .tga and additional witch a .bmp for translucency map.

I tried also different parameters for the texturing but all without success…

Do someone know how it is possible to hold the transparency also in the .x file?

Thanks in advance,


If whole faces are translucent then try setting the material property of translucency for the face.

Translucency on textures is very much a function of the viewing program – if the viewer uses directX you could try using DDS formatted textures.

Hello Paul,

thanks for your answer, well i tried completely translucent faces and also partial translucent faces, but the result looked with the directx viewer is always the same, i tried also to change the translucency factor from 0 to 100 by steps of 10 but always without success (i saw that in the .x File it changes a parameter in the material definition, but the viewer dosent makes any difference…).
I made also some tries with .dds Textures, but also there i had no success, or do someone maybe know wich parameters i have to choose by exporting my Texture (i worked with gimp and the dds Plugin found in wickipedia)? I tried different possibilitys but probably not absolutely all.
Unfortunately i found nowhere in the web the information how to assign the translucent information to a material in the .x File, else i would try to make the change directly in the.x file with an text editor…

Sorry for my english, greetings from Switzerland,


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