DirectX .X Export animations – (Awaiting Input)

Do you need me to do anything more?

This probably goes back to the start of 3DC but if the key frames are defined out of sequence e.g. 0, 100, 50, 25, 75, they are exported in that sequence.

The .X viewer that comes with the DirectX SDK plays them in that sequence.

Converting the .X to MS Flight Sim 2004 also plays them in the defined sequence.

(I’m working on a script to re-sequence all animations in a model)

It looks to me like 3DC doesn’t allow the creation of keys out of order anymore. I mean they are stored in order regardless. So, maybe this is only an issue for older models?

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