November 23, 2004
at 12:33 am /
#2996
This time it looks OK.
I applied your advice :’repair geometry’ operation. Then I removed the edges created in order to have rectangles again (necessary for texture application).
And now I can select every face with no problem. It’s time to go on with my project as the basis seem solid now.
November 23, 2004
at 12:33 am /
#19986
I cannot select the face in the white square below.
It as a big window surface (transparency in this area).
When I move the mouse, I select a face in the back or the corresponding interior face.
November 23, 2004
at 12:53 am /
#19987
I often get this when I have managed to deform the face somehow, so it is not flat. Sometimes I can select it from a strange angle, such as a very acute angle, or sometimes even from behind. Once it is selected, triangulate it and then texture it, and you will see from the shading that the rectangle is not flat.
November 23, 2004
at 3:21 am /
#19988
In addition to what Ian mentioned you can also try to select a face nearby and then try to re-select the face you actually want. This can also work on a stubborn selection. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="
" title="Smile" /><!– s:) –>
November 23, 2004
at 8:15 am /
#19989
Which version of 3DC are you running? If you are on 6.6.0.1 or earlier I’d recommend upgrading to 6.6.0.2 since it has some fixes for this type of problem. (Note that I am still recommending that the majority of users stick with 6.5.0.7 rather than upgrading to 6.6 since 6.5 is generally faster)
If you are 6.5 then there isn’t much you can do except what ian and vulcan mentioned and this: [img:r4uliehn]http://amabilis.com/forumattachments?a=tpcands=2396098374andf=4716078974andm=8136078974[/img:r4uliehn]
Selecting the Hard to Select
Richard
November 25, 2004
at 12:22 pm /
#19990
I am running 6.5.0.7 (I just upgraded from 6.5.0.6).
The face was only slightly deformed (within 1 mm at its ends). I fixed this.
Anyway, I still have the selection problem.
I made the following test : texture all the object. I can select the face.
Texture the face with a plain color.
I cannot select the face anymore.
November 26, 2004
at 10:29 pm /
#19991
Can you send me the model (with textures) to <!– e –><a href="mailto:support@amabilis.com">support@amabilis.com</a><!– e –>. Thanks.
Richard
November 28, 2004
at 3:53 am /
#19992
After some model updates, it ‘seems’ that I don’t have the problem anymore.
I am going to make a complete texture update of the model within a week.
If I have the problem again, I’ll send the files.
Thanks.
November 28, 2004
at 8:22 am /
#19993
I just started the complete texturing.
Problem still there. I am sending you some mail.
November 30, 2004
at 3:26 pm /
#19994
This was caused due to an excessive number of faces sharing an edge.
Normally only two faces should share an edge. The only exception to this would be after you have [b:2diwdctv]completed[/b:2diwdctv] a part and you run the ‘double-side’ plug-in on it.
Richard
December 1, 2004
at 7:33 am /
#19995
[BLOCKQUOTE class=’ip-ubbcode-quote’][font size=’-1′]quote:[/font][HR]Originally posted by Amabilis Support:
This was caused due to an excessive number of faces sharing an edge.
Richard [HR][/BLOCKQUOTE]
I don’t see where there are more than 2 faces sharing one edge.
The face with the white surrounding shown on the picture was built like the one on the left side of the image (the one with the green leaf).
On the model, I also have a hole not visible on the picture (I’ll try to post an image later).
I don’t know how to close it. I tried the ‘create face’ plugin but it does nothing.
December 1, 2004
at 9:50 am /
#19996
The attached image shows four faces showing one edge.
You don’t want to close the hole you want to remove the structure via the method I mentioned in my email.
Generally when you are modelling in 3D you need to create solid hollow objects. For example with a train the coach body would be one solid object. After you have that you can put things inside it, provide see-through windows and even if necessary create a hole or two for access. But, you don’t want to be double-siding it and then extruding/merging/using boolean operations etc in the interior.
Richard
December 1, 2004
at 2:21 pm /
#19997
[BLOCKQUOTE class=’ip-ubbcode-quote’][font size=’-1′]quote:[/font][HR]Originally posted by Amabilis Support:
The attached image shows four faces showing one edge.
You don’t want to close the hole you want to remove the structure via the method I mentioned in my email.
Richard [HR][/BLOCKQUOTE]
OK. Now I see what you mean.
Several questions follow.
[BLOCKQUOTE class=’ip-ubbcode-quote’][font size=’-1′]quote:[/font][HR]Originally posted by Amabilis Support:
Generally when you are modelling in 3D you need to create solid hollow objects. For example with a train the coach body would be one solid object. After you have that you can put things inside it, provide see-through windows and even if necessary create a hole or two for access. But, you don’t want to be double-siding it and then extruding/merging/using boolean operations etc in the interior.
Richard [HR][/BLOCKQUOTE]
Do you mean that the model sould be build like this :
December 1, 2004
at 2:23 pm /
#19998
Then, there is problem when creating a hole for the doors (the shaded area on the image below would actually be a face after making the door hole)
December 1, 2004
at 2:24 pm /
#19999
After starting trimming and trying to make the outside, I get this (not finished) :
Any advice for smart trimming ?