9.0.4 UV-points shifted after Auto-Unwrap (Resolved)

The UV Coordinates are shifted if adding more Auto-Unwraps to a texture.

See the picture below.


On the left picture is the first Unwrap, no problem there.

On the right picture, there are two unwraps added, the green cylinder has shifted twice to the left, the red cylinder ( second unwrap ) has shifted once to the left.
The red rectangle ( buffer beam) was the third unwrap.



What size of texture is this?




I have this resolved for the next release (at least on my computer).

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