June 18, 2011
at 7:43 pm /
#4523
It seems that the texture preview window (3D preview) in uvmap / remap doesn’t take Directional #1 value into account.
For RW2, it means that textures are quite dark in the preview window (Diffuse 50 / Ambient 1 / Specular = Translucent = 0 / Directional #1 = 175).
June 20, 2011
at 9:25 am /
#25454
It has it’s own lighting. It doesn’t use the lighting you have setup for your scene.
June 20, 2011
at 9:55 am /
#25452
Could this be changed? (It maybe not be the exact lighting as the scene but something close)
It’s very tricky to adjust textures w/ material attributes settings for RW2.
June 20, 2011
at 10:18 am /
#25453
I really don’t know. I’ll have to investigate. My first guess is that I can’t change it without causing other problems. But that’s a guess.
November 10, 2011
at 12:03 pm /
#25451
This can’t be improved currently. I’m looking at a new default lighting that could improve this, but it won’t be implemented for a few more months.
I’ll move this to the "outstanding issues" forum.