October 22, 2011
at 10:51 am /
#4661
1) Some textures not properly exported.
2) Cannot set transparency to 100% (glasses)
3) After normal exit from 3DC (red cross after saving), when reloading 3DC, 3DC is asking if I want to revert to default settings.
4) While 3DC is opened and TS2012 running, I switch to TS2012 to make some tests (full screen), switch back to desktop, 3DC crashes (switch done using Alt Tab).
5) I’ve been adding through time animations. I notice that older animations are not correct anymore (see for example the behaviour of some switches while animating the scene).
I’m sending the model and some examples of point 1.
October 23, 2011
at 10:29 am /
#26116
A very annoying bug:
1) From the sent model, switch to animation mode
2) Select all the shapes under 1_0064_wiper01_l and 1_0064_wiper01_r
3) Select in the timeline column :01
4) Select all the column keyframes
5) right clock Move selection
6) Select all the column keyframes (since they were unselected by step 5
7) Move to the left at the middle column (to have a faster animation)
Play animation: it looks good
9) Select all the shapes under 1_0064_wiper01_l and 1_0064_wiper01_r
10) Export the animation in ia format
11) Save model
12) Reopen the model: The wipers have gone completely crazy. The items are not in the proper position.
… So I’ve to redo the animation from scratch. A delicate work, you don’t want to do over and over…
November 4, 2011
at 7:43 am /
#26105
I can confirm there is definitely something wrong with the animation. I haven’t confirmed exactly what happened to you, but it wasn’t right for me either.
November 4, 2011
at 9:39 am /
#26106
A problem I regularly noticed: After a few changes not related to the phones, one phone is slightly rotated (both phones were originally parallel).
I’m working on a model were the phones are not in the same group. I remove groups in the export version of the model.
Could you please check this:
Put each phone parts in their own group.
Select SocleTel01 and apply script "shift group center"
Rotate phone with parts named *01 to be parallel to the one with parts named *201.
Make a few changes in the model.
Save.
Reopen the model.
The problem is that I’m unable to determine what are the changes I made to reproduce the problem since it’s been a long time that I’ve not changed the phone (and I don’t intend to. I like the way they look now <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="
" title="Smile" /><!– s:-) –> ).
I just released a few days ago a new version for TS2012, and I just realized today that, again, the phone is rotated.
November 5, 2011
at 4:54 pm /
#26108
I’m sending screenshots of the steps to reproduce the problem.
November 9, 2011
at 1:22 pm /
#26111
I am certain that the texture issue isn’t a 3DCrafter bug. It must be a shader bug. I can understand why. There were three examples. All three examples used mirrored textures rather than one continuous texture. The shader is probably confused by the mirroring.
I’m going to move this to the "Outstanding Issues" section. It is partially resolved, but some of the issues can’t be reproduced, and as such can’t be resolved.
#’s 1 and 3 are outstanding. I’ll watch for issue #3. Hopefully it will happen to me so I can resolve it.
November 9, 2011
at 2:25 pm /
#26114
<!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt="
" title="Very Happy" /><!– s:D –>