X2RWX

X2RWX version 2.4 is available!

X2RWX converts X files to RWX and SEQ. I made this converter to use with 3DC some months ago, and I’ve added more functions to it.

3DC LP/ free users can export their objects in X format, load them in X2RWX and convert them to RWX objects. Limitations: Because of the lack of Frame (Clump) names in the standard 3DC export, avatars do not get tagged, this has to be done manually, but the hierarchy is preserved. SEQ files can not be made properly either for the same reason.

3DC PRO users can use a script that exports to X format preserving the Frame (Clump) names. If those are correctly set, X2RWX tags the avatar automatically.

3DC PRO users can also convert the animations to SEQ format with X2RWX.

Studio MAX or other programs exporting 3DS files can do the same as 3DC PRO users: objects, avatars and animations can be converted to RWX and SEQ.

So 3DC PRO and Studio MAX users! Start making SEQ animations <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Downloads at [img:39zbt65k]http&#58;//www&#46;imatowns&#46;com/xelagot/links&#46;html[/img:39zbt65k]
<!– m –><a class="postlink" href="http://www.imatowns.com/xelagot/links.html">http://www.imatowns.com/xelagot/links.html</a>&lt;!– m –>

Read the x2rwx.txt file for details.

XelaG

PS: RWX and SEQ are used in ActiveWorlds. This message was also posted in their newsgroups.

The script I provide with this download for saving X files with Frame names can be usefull to other people too.

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