Wierd export

Hello,

After exporting successfully a few times a model built for MSTS, suddenly objects with alpha channel will not be displayed properly.
I’m using BlendATexDiff + Translucency and TrainBasicObjectDiffuse.fx.

Thanks in advance for your help.

It could be that the rendering is ending the scene display by drawing the last modified shapes (according to the export order in the igs file ?)?

The last things I did is change some attributes on shapes that are inside the car.

"DOM107":3ql0jrv8 wrote:
It could be that the rendering is ending the scene display by drawing the last modified shapes (according to the export order in the igs file ?)?
[/quote:3ql0jrv8]

Well… no.
None has ideas?

What does it look like when you just use basic shaders, like TexDiff with translucency?

"dick8299":239vhy98 wrote:
What does it look like when you just use basic shaders, like TexDiff with translucency?[/quote:239vhy98]

Thanks for the suggestion.
It reminded me that it’s not good to mixt fx and non fx textures.

So I changed TrainBasicObjectDiffuse.fx to TexDiff.

And for my problem, I changed keyword [i:239vhy98]Translucency[/i:239vhy98] into [b:239vhy98]Transparency[/b:239vhy98] (!)… and it works! I also had to rename texure using _nm to avoid dotted windows.

So, I’m using here BlendATexDiff + Transparency and TexDiff.

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