This one is a train…

VERY nice!

An updated render of the one in the 3DC wiki
21,000 polys so far, nearly ready.

[img:1r32zypb]http://www.atomic-album.com/showPic.php/22531/RTF7.jpg/6[/img:1r32zypb]

Click here for the full 1600×1200 image (great for a desktop)
[img:1r32zypb]http://www.atomic-album.com/showPic.php/22531/RTF7.jpg[/img:1r32zypb]
<!– m –><a class="postlink" href="http://www.atomic-album.com/showPic.php/22531/RTF7.jpg">http://www.atomic-album.com/showPic.php/22531/RTF7.jpg</a>&lt;!– m –>

Ooh pretty! It’s so beautifully detailed.. ^_^

Super job. <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

Bazza

That’s absolutely lovely. If you don’t mind me asking, how was that rendered? And what do you do to get the reflecting floor? So far I’ve only figured out how to use POV Ray to get some basic renders against a featureless background.

POVray is all you need.

The floor is fairly simple.

Put a cube on the scene, select the top face and run my shift centre operation.
This places the top face on the axis.
Scale the cube to 400x1x400 (assuming meters here)
Move the group to 5,-0.001,5 (if you have a 10×10 grid)

Go to the materials tab and select the raytrace properties.

Select predefined instead of custom in the first dropdown and choose Metal/Silver or one of the others – I used gold on the one in the wiki

Note – untextured models work much better than textured (investigating)
Use 1 spot light that casts shadows, delete directional lights and I usually add a dim spot low down of a dark color with no shadows to pick out shaded detail.

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