The new scripts…

The original Object Cleaner script had a bug which hit sometimes. andnbsp;Richard fixed it a few weeks ago, and replaced the posted script. andnbsp;You can check if you have the good version:

at the end of the script, just before the word

andnbsp; andnbsp; andnbsp; andnbsp;’ REPORT

the good version has

andnbsp; andnbsp; andnbsp; andnbsp;Frame.AddObject Object2
andnbsp; andnbsp; andnbsp; andnbsp;Object2.SetName ObjectName
andnbsp; andnbsp; andnbsp; andnbsp;
The buggy version has these lines much earlier.

Cheers,
Alex

Hi people,

I made a few new scripts available. Richard has set them up on the scripts page (thanks!).

[u:299abiro]Edit Point[/u:299abiro]

The most usefull one to me is Edit Point. andnbsp;Select a point with the Face and Point selector, run the script. andnbsp;The point’s coordinates (in the object coordinate system) are made visible and editable. andnbsp;

I use this script mostly to emulate a ‘Weld to’ function: point B moves to point A and welds to it, without changing point A’s position. andnbsp;Select point A, run the Edit Point script. andnbsp;When tjhe dialog box appears, press CTRL+C to copy the coords to the clipbord, then press ESC to exit. andnbsp;Now select both points A and B, weld them. andnbsp;Select the resulting point, run the script again, press CTRL+V to paste the coordinates, and press ENTER.

The latest version of this script catches all points that have the same coordinates and which appear as one point on screen.

[u:299abiro]Mirror X Y or Z[/u:299abiro]

This script inverts the X, Y or Z coordinates of an object, the objects centre remains unchanged on its frame. andnbsp;You need to use the tool Invert Selection after applying this script to invert the faces.

[u:299abiro]Vertical Cone[/u:299abiro] and [u:299abiro]Vertical Skew[/u:299abiro] produce linear deformations of the object, similar to the Taper and Shear operations.

Alex

[u:2ga41omt]Object Cleaner[/u:2ga41omt]

This script can eliminate some garbage from your model:

1. it welds point-doublets (same coordinates, same uv-mapping)
2. it removes unused points
3. it eliminates repeated points from a face
4. it removes faces which have been reduced to a line (2-point faces)

The old object gets displaced on the frame and renamed, and the cleaned object gets put in it’s place. andnbsp;If you are satisfied with the changes, select and delete the old object, otherwise select and delete the new object and remove the last layer from the old object to restore it. andnbsp;Note that the new object will not have the old layers and primitive layer, it is a cleaned copy of faces, points and materials made by the script!

Alex

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