Export and Textures

I think I figured out the texturing issue. andnbsp;When I crop my bitmap with irregular face, the dimensions cropped have to be proportionally correct. andnbsp;I have found that using the UVMap tool I can straighten the textur out. andnbsp;Fantastic package!

I wrote a script that puts all my objects on a single frame. andnbsp;When I select a particular face and perform an MSTS export operation will all the other faces on the frame export as well?

Also generated as script that makes irregular but planar polygon faces. andnbsp;I noticed that when I texture some of the irregular faces, the texture gets rotated. Even though I did not perfrom any rotation on the face. andnbsp;Do you know why this might happen?

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