ConvertToGeo.exe: ERROR: Too many nodes

Hi Folks

I am using 3DC to get a locomotive model into TS2020. I have worked incrementally on the model, building and testing as I go along. At each stage using the Blueprint editor to build the model to go into the game. As I approach the final model and texture tweaks (with the model 99% finished) I have suddenly encountered this new (to me) error:

[6] ConvertToGeo.exe: ERROR: Too many nodes
FILE: ..\Legacy\Geometry\cIgsToShapeConverter.cpp

I had made a number of small changes in various areas so I don’t know which change will have caused the problem. Any hints as to where I should look for the culprit? I have also asked in UKTS and will do so on the DTG forum as well.


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