Applying textures to RS Objects

This is by way of shaders which are entered via the ‘Rail Sim’ custom material field.

I’ve managed to create and import custom signals into RS. But how in the world do you set textures not to glow in the dark? It doesn’t seem to be as straight forward as MSTS where you could crack open the txt file and write in those cryptic thing like tex blend and diff tex and others.

The signal lights need some kind of texture application like setting the specular numbers in 3DCP’s texture dialog.

Any help would be appreciated.

Hank Sundermeyer

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