3dcanvas 4.2 pro – about frames operators

Neat, I can use that! But I think Alex was refering to rotate the frame without rotating the object.


I forgot to mention one thing. Once a Shift operation is applied, you can rotate the shift using the andquot;Adustandquot; tool. This will allow you to rotate the object on the frame without moving the frame.


there is indeed no official tool to rotate frames relative to the object, but… andnbsp;there is an easy workaround.

Make some special help objects (see a reply to another post of yours about this). Put one in the scene, and move it to where your object is, position it so that the frame center and rotation of this help object are as you want your object’s frame to be. andnbsp;Then, in the tree hierarchy, move your object (NOT the frame of your object, just the object) to the frame of this help object and *presto* your object loses its own frame, and adopts the frame of your help object! andnbsp;Then delete the help object and you are done.


1) The shift andquot;operationandquot; can be used to do this. But it doesn’t work exactly as you would like.

2) The position of the object can manually be set using the Object Properties.

3) The orientation of the object can manually be set using the Object Properties.

4) There is a script available on the media downloads page that does this ([img:3io2dpiu]http://www.amabilis.com/mediadownloads.htm[/img:3io2dpiu]
<!– m –><a class="postlink" href="http://www.amabilis.com/mediadownloads.htm">http://www.amabilis.com/mediadownloads.htm</a>&lt;!– m –>

5) I’ll add it to my andquot;to doandquot; list.

Yeah. I figured that too. But it is better than nothing.

BTW, the Adjust tool can be used to rotate/scale/move lots of operations. A neat thing to try is to take an object and scale it in one direction and then andquot;adjustandquot; the operation by rotating it. Or andquot;rotateandquot; a deform tool operation. You can do some neat stuff with it. But not too many people use it I think.

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