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Picture of Bazza
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I'm having a problem exporting a figure animation in DirectX format. The figure is a single mesh and I followed the tutorial for the ant skeletal animation. The animation is only 25 frames but when I export it I seem to get just one frame of the animation.(whichever frame the figure is posed in when exported)
 If I use seperate objects for the different parts of the body it exports ok and I get the full animation.
 It also exports ok as an MD2 file.
Can anyone tell me what I'm doing wrong?

            Thanks
                      Bazza
 
Posts: 984 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Not every program can import DirextX skeletal information/animation. What program were you importing it into?

Richard
 
Posts: 2378 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Bazza
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Richard,
I'm importing it into Blitz3D

             Thanks
                   Bazza
 
Posts: 984 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Anyone out there know if Blitz3D imports DirectX skeletal animation?

Richard
 
Posts: 2378 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Yes, Blitz3D import it.

Bazza, have you exported the animation using the context menu?

Bye.
 
Posts: 160 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Bazza
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Yes, I,m using the correct menu. I have rotated the model 360 degrees from frames 1 to 24 and left in the original walking animation, when exported I get the rotation but not limb movement. As an experiment I downloaded the ant figure and I get the same results, no limb movement but I can move  the ant in any direction or up and down and when exported thats all I get,  the directional movement
                         Bazza
 
Posts: 984 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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