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Newcomer
Posted
I have been using Blitz3D for a while and I made two different animations using 3DC.  The first one actually used bones and the second one was just a cube that moved around in a circle.  When I loaded them into Blitz3D, the bone animated one didn't appear and then said that there was no animation and the cube one did load but when it tried to execute the Animate command, it said that the entity contained no animation.  I have tried right-clicking on the object that I was animating in animation mode and clicking export to DirectX.  I have also tried DirectX frame heirarchy, and I have tried exporting the whole scene to a .x file.  Can someone advise me on how to make this work so that I can use boned and non-boned animations in Blitz3D?  Any help would be greatly appricated.
 
Posts: 7 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
<Ken Lynch>
Posted
Did you use LoadAnimMesh to load the model?
 
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