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hub
Junior Member
Posted
Hi !

This is an early and automatic demo of my future game. It's just an prototype, so there are some bugs. I made it with Blitz3D. I use 3d canvas for the models.  I use the 3dCanvas animation tools and the timeline to animate the model. Next i import the hierachy to a .X file. Into Blitz, i play the animation (3dcanvas works perfectly with b3d !)

I recommend a fast machine. 1Ghz and GeForce2 ! (i've not tested below, it should work too !).

http://www.bayre.com/worklog/upload/demo29_06_02.zip

or (backup server)

http://hbayre.free.fr/telec/demo29_06_02.zip
 
Posts: 57 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Alan
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Looking good - although your main character appears to skip at the end of the walk ?

(I also think you should slow the camera down when it sweeps around the "board"Wink
 
Posts: 1068 | Location: Anglesey | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
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Good work so far. Keep us updated.
 
Posts: 87 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
hub
Junior Member
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Thanks for your comments...

Alan, this version is prototype. I've spend time to find how easy include 3dcanvas models into my blitz code. So, animation should be improved later.

I agree with you the camera movement (rotation) should be slower. For the moment, i don't calibrate the speed game. (i' very happy when it's not slow). The fps of the game should be fix to 30 FPS.

Is it possible to know you pc config (Processor, mem, videocard, os) ? Thanks !
 
Posts: 57 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Alan
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I looked at your game on a Athlon 900, 192 SDRAM and a gforce4 mx220 - it ran fast enoughSmile
I didn't see a fps rate - if there is one or you want to add one or maybe a "time demo" then I will send on that info.....
 
Posts: 1068 | Location: Anglesey | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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