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I have a problem with 3dCanvas and the sprite in 3impact. When I assign a texture on a flat object pointing -z axis. The texture is displayed only if I usa spherical wrapping (with the ugly consequences...).
If I use flat or cylindrical wrap the objects take only the predominand colour of the texture as it be a solid, flat material.
Does anybody have suggestions about it?
Thanks in advance

Adriano
 
Posts: 1 | Registered: Mon January 19 2004Reply With QuoteEdit or Delete MessageReport This Post
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I don't know the answer, but just to let you know that if you can't find this post later that it will be in the the "Game Development" forum. I'll be moving it later today.

Richard
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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