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POVRay and BMRT Renderers
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I installed POV Ray and POV Lab on my computer, ran the program and I get a DOS window with a bunch of esoteric (to me) information on the screen. Did I get the right program? Is there one that runs in a Windows format similar to 3DC?
Thanks for any help, y'all! Richard T. "I'm that other Richard..." "You can get the h**l out of Texas, but you can't get Texas outta you!" |
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There is a POV for windows. 3.6 now I think.
"If only you could see what I've seen with your eyes!" Roy Batty ( Blade Runner, the movie) |
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I figured I should offer you more of an explanation to POV. I'm not sure if your familiar with it at all or not so please excuse me if I am being too simplistic.
"If only you could see what I've seen with your eyes!" Roy Batty ( Blade Runner, the movie) |
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You're right, other than knowing it's a raytracing program, I know nothing about it. Thanks very much for your reply, I'll look at it again and if I have any questions, I'll post them here.
Richard T. "I'm that other Richard..." "You can get the h**l out of Texas, but you can't get Texas outta you!" |
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Richard,
If you export models from 3DC over to PovRay, it can be quite a bit easier to learn about the code, simply because the export will do a lot of it for you, then you just make whatever adjustments you need. It can be a lot of fun. If I might suggest, make sure you place your model(object) at 0, 0, 0 in the 3DC position coordinates(properties) area before exporting, if possible. Then place camera, lights, etc. accordingly. I find it much easier to move or manipulate objects this way once in POV. Hope this is of some help. Les Anyone seen my starship? The darn thing was here a minute ago. |
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Hi Les,
Thanks for the pointers, I really appreciate that. I reckon I need to go in there and look at everything before I start using it. Richard "I'm that other Richard..." "You can get the h**l out of Texas, but you can't get Texas outta you!" |
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Hi Richard,
Les was right. I should have mentioned that its a good thing to start off with your model at 0,0,0 so you wont have to play hide and seek to find everything when you first look at your model in POV. Also, I have found it extremely useful to have everything "named" in the hierarchy so that in POV you have named objects you can "search" to instead of trying to figure which one of a dozen shperes, cubes, and such is the one you want when your changing things.Have fun.... "If only you could see what I've seen with your eyes!" Roy Batty ( Blade Runner, the movie) |
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3D Canvas Community
3D Canvas Discussion Forums
POVRay and BMRT Renderers
Need some pointers, advice, whatever...
