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Junior Member |
I have installed BMRT on my computer, and did a render
with it from within 3DC. It looks very promising at this point, but here are a couple of questions? I tried an export in the ".rib" formate to render the scene from outside of 3DC. I got a bunch of error messages, and it rendered the scene with no lights. I also noticed that it would not use the texture map. Yes, my texture map is a .tiff file.... Is this a export bug in 3DC? Next question is, how do I, if at all, get a higher quality render from BMRT from within 3DC? Is there something as far as code goes in BMRT that 3DC will use for a higher quality render? Thanks for any help Patrick |
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Member |
The export is correct. But, it is an "export". That means that you have to do all of the BMRT set up to get it to work. If you render from 3DC it will do the setup.
I don't know what you mean by "higher quality render". I don't think there is a way of changing the render quality. You could enable radiosity (file->properties), and that might be called a "higher quality", but I would just call it "different". Richard |
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Junior Member |
There are alot of additional properties that can be set in
BMRT, i.e. -res xres yres, -samples xsamp ysamp, ect. But I just wrote a batch file for the exported .rib and it works outs pretty good. Thanks Patrick |
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Member |
You can also render with anti-aliasing from 3D Canvas Pro (this will increase the BMRT pixelsamples).
Richard |
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