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Member
Picture of Alan
Posted
a bit of a texture test and a bit of a play...
model posted to Richard incase anyone wants to have a look.

about 220 faces (can't remember)
 
Posts: 1068 | Location: Anglesey | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Posted Hide Post
Nice!
The perfect gift for Valentine's day...  ;D

Bye.
 
Posts: 160 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
Posted Hide Post
Looks great.Keep playing
Harold
 
Posts: 87 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
KB
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Picture of KB
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Yes, I agree.
 
Posts: 540 | Location: Carnelian Bay, Ca. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
<kirk>
Posted
Red Face Very,Very Cool!!

Kirk
 
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Member
Picture of Alan
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Thanks for the comments.
 
Posts: 1068 | Location: Anglesey | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of Alan
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and I forgot again  :-[ it is 238 faces.
 
Posts: 1068 | Location: Anglesey | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
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Fine model, excellent texture...

...238? You could then squeeze a hundred of
these in one render?  Red Face That would open
possibilities, it would...  8)

-- Markku
 
Posts: 151 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of Alan
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Blitz reports 244 faces....

Anyway just tried a quick test in blitz and I had 100 ships moving at once on screen at 38 frames per second on my 900 athlon, gforce4 mx 440, win me system Smile
 
Posts: 1068 | Location: Anglesey | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Alan
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Not the best of code - but incase anyone else wants it....


;set up fps counter
fps_milli=MilliSecs(): fps_counter=0: update_frequency=10


Graphics3D 800,600,32
SetBuffer BackBuffer()

light=CreateLight()
LightColor light,50,50,170
AmbientLight 51,51,51

piv=CreatePivot()
cam=CreateCamera()



PositionEntity cam,0,0,-50
final=LoadMesh("2.x"Wink
SeedRnd MilliSecs()

Type ship
Field X
Field Y
Field model
Field xturn
Field yturn
Field zturn
End Type

For tempx = 0 To 99
     alien.ship = New ship
     alien\x = 25-Rnd(50)
     alien\y =25-Rnd(50)
     alien\xturn=Rnd(10)/5-1
     alien\yturn=Rnd(10)/5-1
     alien\zturn=Rnd(10)/5-1
     alien\model=CopyMesh(final)
Next



For alien.ship = Each ship
     PositionEntity alien\model,alien\x,alien\y,0
Next

While Not KeyDown(1)
For alien.ship = Each ship
     TurnEntity alien\model,alien\xturn,alien\yturn,alien\zturn
Next


     UpdateWorld
     RenderWorld
; fps counter*********************
     fps_counter=fps_counter+1
     If fps_counter=update_frequency
    fps=1000/Float(((MilliSecs()-fps_milli))/update_frequency)
    fps_milli=MilliSecs()
    fps_counter=0
    EndIf

; print fps**************
Text 0,0,"FPS:"+fps

     Flip
Wend


EndGraphics
End
 
Posts: 1068 | Location: Anglesey | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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