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Picture of Bazza
Posted
This is my current project. I havn't done any space projects for a while so would like to get some comments from all you space experts. I can never seem to get the dirty look with my space textures. Still, must keep trying and I,ll get there one day.
This should be my signature :- All models with 3DC. Lightmapped with GILE(S). Screenshots from Blitz3D.

[This message was edited by bazza on Wed February 25 2004 at 04:01 PM.]

ImageSpace2.jpg (48 Kb, 163 downloads)
 
Posts: 985 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Bazza
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A view from the dark side.

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Posts: 985 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Bazza
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The cargo bays. Still a lot of work to do here.

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Posts: 985 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of korben
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i like it. to me it could work well in a game.
just because of the shape and sharp curves on it. the green glow also adds to this game look.
-have you thought of putting this submission into the "low poly" thread?
-reminds me of the game decent.

korben
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Les_Patterson
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Thats a very nice looking ship bazza... Big Grin
Did you create the textures?

I think most any paint program that would allow you to add a layer of rust spots, burn marks, or some other form of dirtying up look would probably do the trick for you. I like Paint Shop Pro since getting it, but you could also check out Dogwaffle, and maybe (Pixia, by Tacmi). Both of these are free softwares, but I'm not sure how much you can do with them.

Les
 
Posts: 753 | Location: Navasota, Texas USA | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Bazza
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Thanks Les. Like you I'm using Paint Shop Pro and produced the textures myself.I made a basic panel texture 128x128, copied it as a new image and used the straw wall effect on the new image to make the fine detail, then cloned sections of it back into some of the panels.I really need to spend more time learning how to use all the features in Paint Shop Pro. I'll try your tip with the rust idea and see what I can come up with.

Bazza
 
Posts: 985 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Bazza
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Sorry Korben I didn't notice your post. Thanks for the comments. This shot is from an animation I doing in Blitz. You know, ship travelling towards mysterious planet, so could easily be used as an intro to a game. All the lighting was done with GILE(S) and I wasn't to sure about the green glow but its growing on me.

Bazza
 
Posts: 985 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
KB
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WOW! I like the green! Do you have a link for the vid?
KB
 
Posts: 540 | Location: Carnelian Bay, Ca. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Alan
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Nice textures.

I've never thought to try Giles on anything but "levels" (indoor maps") off to play a bit....


There are 10 types of people on this world - those that understand binary and those who don't.
 
Posts: 1068 | Location: Anglesey | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Bazza
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KB
Sorry about the long delay but havn't been able to get into the forums for three weeks now!
I don't have a web site yet I must get this sorted out.
By using Blitz3D I can create animations/demos of any length without having to save each frame.
You could in fact create an hours video footage using very little memory.
The green light was created in Gile(s) lightmapper before loading into Blitz.

Alan
I find Gile(s) works just as well on outdoor scenes, see MADAM FIFIS. This is a very large adventure type setting both indoors and outdoors, with I think four 512x512 lightmaps.
I do find it difficult to represent normal daylight, I seem to get things to bright or to dark. However if you make the outdoor area nightime Gile(s) really can make your scenes come alive.

Bazza


Mrs Bazza says "just keep taking the tablets dear, and everything will be OK"
 
Posts: 985 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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An update- Space ship whatever-its-name now has a full set of working engines and a planet has appeared on the scene but I can't get the rings to look right.
All the usual info. models with 3DC,Lightmaped with Gile(s), screenshot from Blitz.

Bazza


Mrs Bazza says "just keep taking the tablets dear, and everything will be OK"


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Posts: 985 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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