Go
New
Find
Notify
Tools
Reply
  
-star Rating Rate It!  Login/Join 
Member
Picture of korben
Posted
helmet WIP. started with a gas mask concept and decided to make it into a helmet. this will be incorperated into a scene i think-we'll see-so keep checking back. these are some pics from starting. the textures so far are prelimenary and will be changed. i just threw some recent texture pictures i took on to see how they look. also none of these pics have been processed(color, tint,etc. adjusted), especially the textured ones any way any feedback welcome
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
.

Images1.jpg (75 Kb, 154 downloads)
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
..

Images2.jpg (74 Kb, 154 downloads)
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
...

Images3.jpg (76 Kb, 142 downloads)
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
a corrected test pic

This message has been edited. Last edited by: korben,

Imageh2.jpg (75 Kb, 135 downloads)
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
this is not what the final scene will look like-that was just a test. questions or comments welcome.

-korben
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of Les_Patterson
Posted Hide Post
Looks great Korben.. Big Grin

Les


Anyone seen my starship? The darn thing was here a minute ago.
 
Posts: 753 | Location: Navasota, Texas USA | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
i think i am done tweeking the helmet-now the fun begins trying to build a body. it will have to be done in many different scenes becasue i still run into the problem of having too many polys-which is something 3dc can't handle. anyway here are some more pics and the 3rd is a aereo/space craft which this guy will ride in. i was board so i made that ship and thought it might fit in. also the back drop is terragen with a little photoshop enhancement

-korben

Imagew.jpg (68 Kb, 106 downloads)
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
--

Imagew2.jpg (67 Kb, 102 downloads)
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
that ship i was talking about

Image1.jpg (78 Kb, 102 downloads)
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of Amabilis Support
Posted Hide Post
3DC should be able to handle the number of faces are you are using as well as most other modelling programs. It looks like you are using large numbers of faces which generally slows things down (with all modellers, not just 3DC). Just remember to NOT merge. Merging has no real benefit. It just makes it harder to make changes later. If you really need for it to behave as a single object, I'd suggest moving the parts to one group.

Richard
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of Bazza
Posted Hide Post
Looks really nice. Big Grin

I think Richard is right regarding 3DC being able to handle high poly models. The railway scene I am working on is now over 34,000 poly's
but things are grouped together and not merged.
I don't get any slowdown at all.

Bazza


Mrs Bazza says "just keep taking the tablets dear, and everything will be OK"
 
Posts: 985 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
i use groups as much as possible. but this thing alone (the helmet) is about 30k faces. and other modelers do have a way to switch off quality when modeling and rendering (something 3dc needs). i like 3dc but it is not always stable- and it DOES run slow.

-korben
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Newcomer
Picture of Elizabeth Synjoa
Posted Hide Post
Just wanted to say that your work is beautiful. The level of quality makes me fascinated in what you're doing just by virtue of the visuals.
 
Posts: 22 | Location: Buffalo, NY | Registered: Thu March 25 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
thank you very much Elizabeth. i try to make things into scenes and not just "here it is" type stuff. i don't even know how i came up with this stuff. anyway thanks, and let me know when you post some work.

-korben
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
so where are you from Elizabeth? i just like to know where in the world people are looking at this?

-korben
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of Richard Thompson
Posted Hide Post
Is that terragen you're using for your scenery in the background?


"I'm that other Richard..."
"You can get the h**l out of Texas, but you can't get Texas outta you!"
 
Posts: 199 | Location: Colorado Springs, CO, USA | Registered: Fri February 20 2004Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of korben
Posted Hide Post
yes it is. i needed some vast landscape and terragen is by far the best, but slow at rendering motion.

-korben
 
Posts: 297 | Location: oregon, USA | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
 Previous Topic | Next Topic powered by eve community  
 


© Amabilis Software 2003-2007