Many thanks for the kinds words Bazza. I'll post a shot of one of the bogies for you when I get home from work tonight. Its been an on and off project from around four months, but I guess in real time spent on it I'd say around 250-300 hours. I know, I'm a real slow poke
That really is a great piece of modelling with nice textures. It looks just like the real thing and you can't get better than that.
Bazza
Thank you for the compliment. It took me ages to model the bogies as they are very complex, but they needed to be done in order to give them depth and realism.
The engine is based on SD70MAC technology and has a tunnel motor section which you can see on my model is covered by an alpha channel mesh allowing you to see the fully modeled engine components contained within. Although they are covered by protective side panels to keep the elements out as much as possible.
This message has been edited. Last edited by: Vulcan_Foundry,
No wonder it takes so long - I don't think I could do anything like that. Thanks for the shots, I am amazed and impressed at how much detail you train guys put into your models.
There are 10 types of people on this world - those that understand binary and those who don't.
quote:Originally posted by Alan: No wonder it takes so long - I don't think I could do anything like that. Thanks for the shots, I am amazed and impressed at how much detail you train guys put into your models.
Thank you Alan. The main problem I have is that I'm too fussy and have to make sure each part is exactly like the prototype. I usually go overboard on the detail as well, but I like pushing the game engine for Train Simulator as far as it will go.