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Just about got this wrapped up...I needed somewhere for the crew of the Morpheus to get some R&R.
Mike(Bladerunner) is having a go at a Blade Runner type scene..I just pinched some ideas from the movie for a city scene...somewhere to beam down to from the Morpheus. Daylight is non existent...it's a real murky place. Took ages to do all the signs for the street scene..ran out of ideas for names for all the stores etc so there are a few familiar ones.... Mikes Place...Blaydrnnnr Rick's Bar & Grill...That other Richard St. James Hotel...Polybuilder Pattersons Food Market....Les 3DC Technologies...guess who Bazza's Pool Parlour....Me Anyway here's a long shot looking down the main street....Mikes Place is on the left... Traffic is a bit of a muchness at the moment...need to get some more vehicles built and do some work on the textures. Vehicles can fly as well as operate at street level...when I first wrote the code for this I had everything on the wrong side of the road....UK style...what a dipstick I am. Info ...All models apart from the weapon built with 3DC Used Ultimate Unwrap 3D to unwrap the vehicles and PSP for the textures Lightmapped with Gile[s] Code and fog/mist effects done with Blitz3D City1.jpg (73 Kb, 302 downloads) |
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One more street scene showing one of the security checkpoints...Just a crafty way of deleting one scene and loading the next as the player passes through a checkpoint.
Bazza's Pool Parlour is across the street...the Computer sign on the left is part of the 3DC Technology building and the food sign belongs to Patterson's Food Market City2.jpg (71 Kb, 176 downloads) |
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About halfway down the street you find the St. James Hotel....I didn't want to build the interior with a well laid out,
five star hotel look. So went for the dirty, run down appearence...it's open for business but under repair. Much more interesting to model and texture using this approach. Here's a pic of part of the lobby area..looks like the builders have already started work...hope James has plenty of cash, could be expensive Lobby.jpg (73 Kb, 155 downloads) |
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Off the lobby is a large kitchen area....it reallly does look disgusting...don't eat at this place if you value your health.
Kitchens.jpg (75 Kb, 191 downloads) |
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From the kitchen you can gain access to the rear of the building and the alleyways. I enjoyed doing these.
I built, textured and lightmapped one alley section....loaded it into Blitz and made three extra copies which were then positioned to create quite a maze of alleys...easy to get lost. Alley.jpg (75 Kb, 165 downloads) |
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Back In the hotel you can take the elevator to the other floors...here's one of the corridors from the second floor.
Loads of guest rooms but once again...all in a state of disarray Floors.jpg (70 Kb, 143 downloads) |
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In one of the rooms the outer wall has collapsed completly...gives you a room with a view
Room.jpg (68 Kb, 145 downloads) |
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I won't bore you with the penthouse suite.....much the same as the rest really with a better class of rubbish.
However if you take the flight of stairs you can gain access to the roof...another foggy/misty scene with loads of places for bad guys to hide. James is creating an alien creature thingie that will habitate this roof scene...It evidently spits out some kind of green slime when it gets annoyed...bit like my wife really RoofTop.jpg (66 Kb, 138 downloads) |
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The basement has a parking lot and maintainence room...loads of passges here....here's a pic from an area of the maintainence room.
Basement.jpg (68 Kb, 163 downloads) |
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Last one....So there you are enjoying your R&R when your services are required to sort out some bad guys.
Press F1 to bring up the pistol and off you go. The pistol isn't mine...got it from the Psionic site....really nice piece of work...I'll get round to building my own someday. It's not intended to be a shooter game/demo...the shooting part is optional...it's just an add on for my Morpheus scenes...can be added to as I wish. Thats it...about 4 months work I should think. Thanks to Mike and That other Richard for all the info supplied re city blocks in the USA and road markings etc. I asked Mike about road markings...he sent me a mail describing just about every possible combination of traffic movement and line markings...hope I got this right. He didn't mention anything about markings for flying vehicles though. BUT....it's not in the USA...it's on one of the planets in Red sector, quadrant three...Vega system. It just happens to look like a city in the USA...thats my excuse if I got it wrong. Mrs Bazza says "just keep taking the tablets dear, and everything will be OK" Weapon.jpg (75 Kb, 168 downloads) |
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I was delighted when I spotted these screenshots!
It's nice to see some more work being shared with the other members. I must post something soon myself, been a bit busy lately. Great work Bazza, keep it up buddy James |
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Nice work Baz - especially the textures. (I just hope it is not all going to be wasted when (if ?) Mrs Bazza reads "It evidently spits out some kind of green slime when it gets annoyed...bit like my wife really" !
There are 10 types of people on this world - those that understand binary and those who don't. |
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Great work Bazza! As usual.. top notch my friend! Things are really coming together well. You've spent so much time on this project, and it shows. As James said.. I dont know how you manage to do it all.. the models, the textures and the code.. its amazing. And still find time to be a huge help to all of us. Cant wait to see the demo in action! Again, great work Bazza, and keep it coming! ( My boys said to tell you they want to play!)
"If only you could see what I've seen with your eyes!" Roy Batty ( Blade Runner, the movie) |
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Thanks guys.....
James...about time you posted some of your figure screenshots plus a rundown on the procedures...I'm sure everyone would be interested in how it's done Mike..Just got to do some work with the code...need to get the elevator code written and the pistol to create some bullet holes at whatever you fire at....early next week should see it done. Alan...nice to see you back on the forums...thought you'd deserted us. Sorry I missed you off the list, but the rules are that if you want to get your name in lights in this project you have to contribute something. However, knowing your averesion to low poly models, (cubes with only 24 faces etc LOL) I've wavered this rule in your case...aren't I kind. I couldn't think of a business you may be interested in so thought this would do...you're in between Bazza'z Pool Parlour and one of the security checkpoints....you could get arrested. Can't wait to model the inside of this place. I can just see James frothing at the mouth, dreaming up some animated figures. Big grin. Mike it will be off limits to your boys...HeHeHe Anyone having problems with the smilies or is it just me. Bazza Mrs Bazza says "just keep taking the tablets dear, and everything will be OK" AL'sPlace.jpg (77 Kb, 142 downloads) |
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Can't wait
the smillies seem to be down for ages.. at least for/with me anyways |
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Same here.
"If only you could see what I've seen with your eyes!" Roy Batty ( Blade Runner, the movie) |
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Still here - just lurking.
So I need to model something from a massage parlour - “Time for some research me thinks” If you can change it to “Als Dojang” I might be able to come up with some ideas..... ? There are 10 types of people on this world - those that understand binary and those who don't. |
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Hi Alan,
OK..I give in.....Dojang? Loads of stuff to model if you want to have a go. Doesn't have to be something to do with a Sauna & Massage place...Just need to keep the poly count down and the texture sizes within reason...need more road vehicles....no wheels though...they all hover just above the road surface,can be anything, military, commercial,private etc... Bazza Mrs Bazza says "just keep taking the tablets dear, and everything will be OK" |
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Dojang - a martial arts training hall.
I will try to have a go at some low poly vehicles (can you set a max poly limit and texture size ?) There are 10 types of people on this world - those that understand binary and those who don't. |
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OK...I'll put a Dojang in the next scene. It will be a waterfront scene with a bikers cafe, so a Dojang should blend in well with this.
Poly sizes for vehicles...mine are very low, mainly because I needed a lot of them...the cars are around 200 faces in 3dc...the flyers only 50 faces. So if you can keep the face count in 3dc to below 350 for standard stuff that will be OK. For something like a Military patrol vehicle maybe only one or two in the scene you could go up to around 700 faces. Delete all underside faces that won't be seen. Textures, again mine are very cramped...I unwraped both vehicles onto a pre-prepared texture at only 256x256. They won't stand up to close inspection but as long as they are moving they look ok.It depends what you can get away with really...shouldn't need to go above 256x256 for any of the textures if you can get away with less ....even better. Nothing to bright and shinny...this place is falling apart...everything is going rusty due to the polluted atmosphere...even old Fords are being pushed into service...take the front off a ford and the rear off a chevy...stick a new hover engine in it and away you go. Don't have any bikers yet or trikes...no round wheels for bikes...to many polys..HeHe Mrs Bazza says "just keep taking the tablets dear, and everything will be OK" |
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