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Picture of pirate
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after texturing a model i needed to make a doorway in a wall so i put the cube through the wall and did object subtraction and the model lost all textures and turned white as my legs in the winter time..i don't know if this is a bug or what but i would like for my textures to remain intact..has anyone else had this problem?..try it and let me know..sometimes its hard to figure every door, window and secret passage without looking at the model textured...
thanks, pirate


thanks, Pirate
 
Posts: 141 | Location: u.s.a | Registered: Mon October 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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Picture of pwillard
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It is normal. By cutting the hole with subtraction, you completely changed the texture mapping on the object. (IE; the texture is mapped to no longer existing faces so it's orphaned and deleted.) You need to remap it again if you do something as drastic as a boolean subtraction operation. NOTE: A MERGE won't do this since the object faces are not modified.
 
Posts: 372 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Bazza
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Depending on the face layout of the wall, you should be able to delete some of the wall faces. This shouldn't destroy the texture on the remaining faces.
Then build a new wall section with the doorway and slot it into place.

Forward planning is the key here I find, I always make a quick sketch with a plan view of the model showing all the doorways and passages.
THEN start building it in 3DC. Smile

Bazza


Mrs Bazza says "just keep taking the tablets dear, and everything will be OK"
 
Posts: 985 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Butterpaw
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Ah, Bazza, you're elegant with the forward planning.. I'll be keeping that one in mind! ^_^


Butterpaw
I try to take one day at a time, but sometimes they all gang up on me at once!
 
Posts: 113 | Location: Chapel Hill, North Carolina | Registered: Sat June 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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Picture of pirate
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thanks for the advice of forward planning..i usually have everything planned but in this instance i forgot about a secret passage that needs to slide open when player touches it..its ok because i can make the door seperate and load it when contact is made by putting the seperate model in as invisible until contact is made..thanks for your help...
pirate


thanks, Pirate
 
Posts: 141 | Location: u.s.a | Registered: Mon October 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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