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Newcomer
Posted
Hi there, this is my first post, so be gentle Wink

I recently bought 3D Canvas Pro to help me create graphics for my games.

What I currently want to do is create a model and let the model rotate around it's center y axis.
I think I need it in animation to create single images (say every 30 or 45 degrees) to be used in a game later.
Hints on how to get a certain angle of view (say something like an isometric view from slightly above) are highly appreciated.

Wouldn't that make a nice beginner tutorial for pirate's contest? And it would certainly help me Big Grin

Thanks in advance,
Tommy


Things. Take. Time.
 
Posts: 6 | Location: Germany | Registered: Tue August 21 2007Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Bazza
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You need to set the camera to animation mode.
See attached pic.
1)Right click anywhere on a blank area of the viewport.
2)From the drop down menu choose Camera and tick Animatiom.
3)You could just use the Rotate/Move gizmo to position and rotate the camera as required.
4)Or Open the Hierarchy panel as in the pic, Right click on the Camera in the Hierarchy Panel and choose Properties.
5) In the properties panel you can set the degree of rotation for any axis...in the pic it was set to x=20 y=0 z=0

Bazza


Mrs Bazza says "just keep taking the tablets dear, and everything will be OK"


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Posts: 985 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Newcomer
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Thanks, Bazza, that does the trick! Now I just need to learn how to center my object and properly place the camera to get the right angle of view.

Cheers,
Tommy


Things. Take. Time.
 
Posts: 6 | Location: Germany | Registered: Tue August 21 2007Reply With QuoteEdit or Delete MessageReport This Post
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