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Picture of pirate
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it sure would be nice if 3d canvas could create a file of all textures used in a model and export this file along side the .x file. man that would be great!!! i think this software would be the talk of the town if this could be done.
thanks, pirate


thanks, Pirate
 
Posts: 141 | Location: u.s.a | Registered: Mon October 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Bazza
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The texture info is already exported with a .x file...why do you need a seperate file?

bazza


Mrs Bazza says "just keep taking the tablets dear, and everything will be OK"
 
Posts: 984 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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when loading a .x file in db pro the object just shows up white. you have to hunt down all the textures that you used on the object and put them in the same file beside the .x so they will show on the object. is it different in blitz, maybe you know a better way because i'm pretty much self taught. anything i can learn from you would be appreciated...
thanks, pirate


thanks, Pirate
 
Posts: 141 | Location: u.s.a | Registered: Mon October 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Amabilis Support
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There's a plug-in called "Scene Details" that can help with this.
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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thanks a lot i did not notice that plug in, it worked good, even listed the materials....great!!
thanks, pirate


thanks, Pirate
 
Posts: 141 | Location: u.s.a | Registered: Mon October 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Bazza
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quote:
you have to hunt down all the textures that you used on the object and put them in the same file beside the .x so they will show on the object


This is how it should be...model and textures in the same folder. This is where DB looks for the textures.
Suppose you created a demo with DB and you wanted to send it to someone. Obviously they don't have the same directory structure as you do, so you would have to arrange things so models and textures are in the same folder.

This is also good working practice because you always know where everything is.
If you look at the attaced pic this is the directory structure for the Dojang demo thingie.
All this is inside it's main folder called Medieval.

Bottom left is the main Blitz file..the Dojang folder contains the courtyard scene, all the textures AND the 3DC file for this scene. Same for all the other folders. The Figures folder has the Models, textures, 3DC files,UU3D file for all the figures and so on.
The textures folder contains the textures used in game, sprites etc that are loaded from Blitz.

So the code to load the Courtyard goes like this..

CourtYard=LoadMesh ("Dojang/Courtyard1.b3d")

Bazza


Mrs Bazza says "just keep taking the tablets dear, and everything will be OK"


ImageFolders.jpg (72 Kb, 39 downloads)
 
Posts: 984 | Location: Lincolnshire, UK. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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my method of filing is very similar, but i have a file named media then inside of it i have files for each model, images, sounds ect...
dark basic is similar to blitz but like...
running=100
load object "media/manrunning/manrunning.x",running
then you position the object....
thanks for the help, pirate


thanks, Pirate
 
Posts: 141 | Location: u.s.a | Registered: Mon October 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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