3D Canvas Community
3D Canvas Discussion Forums
3D Canvas 7.1 Suggestions
reps: uv beyond 1.0|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
|
Junior Member |
Hi Richard,
this may already have been mentioned, but here goes: lately I've been working a lot with 3dc for objects in ActiveWorlds (AW). A function I really miss is being able to repeat uv mappings beyond the 1.0 limit. This is a standard practice in ActiveWorlds objects, and unmissable for us. TrueSpace, the modeller used by most AW developers (.cob extension) has it, so does studio max and other programs used there. Would you consider including this in 6.0? Thanks, Alex |
||
|
|
Member |
THAT would be VERY handy!
|
|||
|
Member![]() |
You can already do this with tiling on the texture painting options (which works for the whole texture only) or by using the adjust operation - but it is not simple or accurate.
Regards Paul |
|||
|
| Previous Topic | Next Topic | powered by eve community |
| Please Wait. Your request is being processed... |
|
3D Canvas Community
3D Canvas Discussion Forums
3D Canvas 7.1 Suggestions
reps: uv beyond 1.0
