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Posted
Hi to all,
I've extensively used the UV Map in the last few days and I've found some ideas to improve it:
1) Multiple selection of the points: sometimes is useful to move a group of points
2) The scaling of the "green boxes": when I zoom on the texture window, it may be useful that the green boxes doesn't become larger so I can refine the movement of a single box/point
3) The rotate point in the texture windows has a fixed amount: can we have a single gadget with the angle of rotation (for example the gadgets of Paint Shop Pro: a mix of an analog pointer and a digital amount in degree)? Sometimes I can't have a rotation of exactly 90 degrees...
4) Can we have the scaling of the faces divided in X and Y scaling?

This features will be very helpful for me and decrease the amount of time in UV operation.

"Thank you for your cooperation!"  Wink

Bye.
 
Posts: 160 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
<Ken Lynch>
Posted
I agree. Really need the X, Y scaling and multiple points selection. Maybe also allow the user to select faces as well as points.
 
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<Ken Lynch>
Posted
Just found that holding the shift key scales in the Y only and that holding CTRL moves/scales/rotates in smaller increments.
 
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<Ken Lynch>
Posted
CTRL+Z to undo the last change would be nice though.
 
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