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I'm not an expert user, so need some help. Just finished a large (100 ft.) propane storage tank and the lighting is bright, but flat. Looks like very even lighting from all directions. What setting do I need to make so the lighting will match other objects in MSTS?
 
Posts: 1 | Registered: Sat November 08 2003Reply With QuoteEdit or Delete MessageReport This Post
KB
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I can't help, but others would like to see a picture to see what you mean.It would help.
 
Posts: 540 | Location: Carnelian Bay, Ca. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Cooter:
I'm not an expert user, so need some help. Just finished a large (100 ft.) propane storage tank and the lighting is bright, but flat. Looks like very even lighting from all directions. What setting do I need to make so the lighting will match other objects in MSTS?


You will have to change the object's material properties in order to get rid of the 'brightness'. Firstly clear your material palette of any textures, change specular to 1, tranlucency to 0. Select the root object in your hierarchy which is usually the main part, and then select your whole hierarchy. Click on tools, use plug-ins and then update material. This should fix your problem. All this is covered in the MSTS tutorial in the help files under material properties Smile
 
Posts: 403 | Location: Devonport,Tasmania,Australia | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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