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Hullo all!

I've got the Deltic at the right length now (bloody thing was about 3 meters too long!!!), and it's looking decidedly more 'correct' now Smile

I've retextured it all again but this time I'm getting an error about an object being partially or entirely untextured - problem is, I can't see *what* is untextured.

Suggestions?

Matt.
 
Posts: 12 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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I found that too. Its a new feature of v4.2 and the way to avoid it is to do a flood fill of the entire model with a bit of black, or whatever, before you start painting individual faces.

Back to the drawing board, or painting board in this case  8)
 
Posts: 273 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hmmm. Not exactly a "feature" is it?

Actually it is a requirement of MSTS. If you use 3DS Max you'll have the same problem. In the previous version I just set everything untextured to the first texture. The problem is that with this method you might get areas of color that you don't see in 3D Canvas. So I made the decision that I should enforce MSTS's requirement on the export.
 
Posts: 2378 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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