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Microsoft Train Simulator
Missing Textures|
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Newcomer |
Hullo all!
I've got the Deltic at the right length now (bloody thing was about 3 meters too long!!!), and it's looking decidedly more 'correct' now I've retextured it all again but this time I'm getting an error about an object being partially or entirely untextured - problem is, I can't see *what* is untextured. Suggestions? Matt. |
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Member |
I found that too. Its a new feature of v4.2 and the way to avoid it is to do a flood fill of the entire model with a bit of black, or whatever, before you start painting individual faces.
Back to the drawing board, or painting board in this case 8) |
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Member |
Hmmm. Not exactly a "feature" is it?
Actually it is a requirement of MSTS. If you use 3DS Max you'll have the same problem. In the previous version I just set everything untextured to the first texture. The problem is that with this method you might get areas of color that you don't see in 3D Canvas. So I made the decision that I should enforce MSTS's requirement on the export. |
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