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Picture of BigPeter
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I am still getting a problem when I import a DST file from TSM to 3DC, some the textures seem to move, not a lot, but enough that they need remapping.


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Posts: 33 | Location: New Zealand | Registered: Tue August 07 2007Reply With QuoteEdit or Delete MessageReport This Post
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It seems that I am slightly off on my calculations. I can have a look.
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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Can you send to me (support@amabilis.com) a file you have imported and enough information so I can see where the problem is? Thanks.
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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You have a large email.....
As you see its only a basic House, and the textures are all 1024 x 1024 bitmap. I changed from tga to see if that helped. The house is fine in Shapeviewer in TS format.

Also when you remap in 3dc, sometimes you get different coloured lines, whats that mean.
Green or orange from memory. Would have to confirm that.


NZTS Workshops
Bringing the old NZR into the 21st Century, one polygon at a time
Foundation Member
Train Simulation New Zealand (TSNZ) http://tsnz.co.nz
NZTS Railway Workshops http://www.workshops.tsnz.co.nz
RailNZ fansite http://www.railnz.co.nz
 
Posts: 33 | Location: New Zealand | Registered: Tue August 07 2007Reply With QuoteEdit or Delete MessageReport This Post
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I had a quick look, but I'm gong to need your original TSM file also.
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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quote:
support@amabilis.com

Remail on way, sorry to put you to so much trouble.


NZTS Workshops
Bringing the old NZR into the 21st Century, one polygon at a time
Foundation Member
Train Simulation New Zealand (TSNZ) http://tsnz.co.nz
NZTS Railway Workshops http://www.workshops.tsnz.co.nz
RailNZ fansite http://www.railnz.co.nz
 
Posts: 33 | Location: New Zealand | Registered: Tue August 07 2007Reply With QuoteEdit or Delete MessageReport This Post
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I haven't managed to figure this out quite yet. Unfortunately I don't have TSM available to me right now so I can't do the tests I need to do.

What I need is this:

o) 4 files, each containing only a cube
o) Each cube is textured with the same 1024x1024 texture
o) In one file the first 1008 pixels of the texure (in each direction) are used on each face
o) In a second file, the first 1016 pixels are used
o) In the third file, the first 1022 pixels are used
o) In the fourth file all 1024 pixels are used.

I won't have TSM available to me for a few more weeks, but if I have the above, I can probably get this fixed relatively quickly.
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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yes I can do that, would you like a plain texture or a brick or such like.
What I did notice this morning when I was starting to do this for you, was that even tho I was using 1024 x 1024 textures, the screen for texturing polys in TSM only presents you with a 512 x 512 screen.
so I suspect thats not helping.


NZTS Workshops
Bringing the old NZR into the 21st Century, one polygon at a time
Foundation Member
Train Simulation New Zealand (TSNZ) http://tsnz.co.nz
NZTS Railway Workshops http://www.workshops.tsnz.co.nz
RailNZ fansite http://www.railnz.co.nz
 
Posts: 33 | Location: New Zealand | Registered: Tue August 07 2007Reply With QuoteEdit or Delete MessageReport This Post
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Any texture will do. If you use a 512x512 texture then I would need 504,508,511,512 not what I mentioned previously.
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hi Richard, I will be "happy man No. 2" if you can resolve this texture mapping coordination between TSM and 3DC. I have many models built in TSM which I would like to import into 3DC, complete with textures. Also, Hi to BigPeter.
Cheers, Fender Smile
 
Posts: 42 | Registered: Wed July 25 2007Reply With QuoteEdit or Delete MessageReport This Post
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I think I have this figured out. I'll be putting out a new release soon with the changes.
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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Richard,

Are you aware that there are two different methods of achieving the texturing of a cube as you have requested? Method 1) by texturing the part, or Method 2) by texturing the individual polygons.

Further more, you can do the whole or some of a part by method 1) then override any of this information by method 2). If this is done though the overridden Method 1) information is still retained in the dst file as you can revert back to it later on.

I can describe this in more detail if you need, but you may already understand this.

I too am a convert from TSM to 3DC as a result of your inclusion of a .dst import option. That my many TSM models can now have a furure in KRS is a fact I am very grateful to you for.

As an aside, are you planning to enable the import to include all LODs if they exist in a dst file?

Stuart
 
Posts: 12 | Registered: Fri February 01 2008Reply With QuoteEdit or Delete MessageReport This Post
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No, I wasn't aware of the two methods of texturing, though I suspected it was the case. I "think" I am only importing the texturing by individual polygons. It has actual UV information. I "think" that the other method uses projections, which I'm not certain how to replicate.

As for LODs... I didn't even know TSM supported it. I don't think I had any model examples with LODs. What happens currently when you import a model with LODs?
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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Would it be of any use to you if I sent you a basic cube textured using exclusively each method?

The importing goes fine, the first LOD appearing only and with no noticable errors.

I'm happy to send you a couple of examples of multi-LOD dst files if that would assist you.

Stuart
 
Posts: 12 | Registered: Fri February 01 2008Reply With QuoteEdit or Delete MessageReport This Post
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It might help. Sure go ahead and send me a couple of examples. Also if you have a model with LODs, send that too and I can have a look. (support@amabilis.com).

I'd like to get the import as good as possible because there are so many models out there made with TSM.
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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Richard, I've e-mailed you some files.

I have noticed something quite odd with the hut model I've sent you. It imports unto 3DC with about 90% accuracy, but when I go into uv remap the mapping shown in the preview window goes haywire and does not reflect the mapping shown in the selection window. Then when you exit the re-map, even after making no changes, the mapping on the model has change as well, being alot worse than the import process originally achieved.
 
Posts: 12 | Registered: Fri February 01 2008Reply With QuoteEdit or Delete MessageReport This Post
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Richard,

I appreciate you have many other higher priorities than this matter, but was wondering what/if any progress you might have made, and whether you are hopeful of being able to improve the import texturing accuracy beyond what is currently achieved. It's simply that I have been holding my breath on this one, but now beginning to feel it might not be wise to carry on doing so!

Thanks

Stuart
 
Posts: 12 | Registered: Fri February 01 2008Reply With QuoteEdit or Delete MessageReport This Post
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Hi Richard,
Any update on this topic please? Fingers and toes crossed.
Cheers, Fender Smile
 
Posts: 42 | Registered: Wed July 25 2007Reply With QuoteEdit or Delete MessageReport This Post
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