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Newcomer
Posted
Although I can animate a semaphore signal arm using the Animation toolbar and setting the number of frames to 3 (0, 1 and 2)and the animation works correctly in 3DC, the shape file created by the MSTS wizard only has two frames in the animation section (0 and 1). By copying and pasting the entry 0 as frame 3 the signal arm operates correctly in the sim.

How can I ensure that the wizard correctly writes all three of the required frames in the shape file?

John
 
Posts: 4 | Registered: Sun August 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
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Sorry John, you have to stick out with 2 frames, the same as switch animation. Seems to be hardcoded.

Roman
 
Posts: 95 | Location: Germany | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Newcomer
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John

I have 3 aspect semaphore models in the TS File Library. I'm not an animation expert, but my impression is the '0' position is ignored for some reason in the file conversion.

I set the animation keys this way:
0 = the arm at stop position in my graphic.
1 = arm vertical or clear position.
2 = arm 45 deg or approach position.
3 = arm stop position.

Export with the default animation box UNCHECKED.
Semaphore positions in the script should be:
1 = clear
2 = approach
3 = stop

Good Luck
Hank
 
Posts: 27 | Registered: Fri July 09 2004Reply With QuoteEdit or Delete MessageReport This Post
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