I think that the default measurement system in 3D Canvas is metric, not english. If you use another program to create 3D models and export them to 3DS files, make sure to set the other program's measurement system to english, not metric. When you import 3DS files into 3D Canvas, 3D Canvas automatically converts the file's measurement system from english to metric. Jeffrey.
Yes, version 5 does change feet to meters when exporting to MSTS. But, you do have to let 3D Canvas know that you are using feet not meters in your modelling. You do this by selecting "Options" from the "Tools" menu and selecting "Feet" from the "Units" drop down box.
That's great! I had already changed options to feet and wasn't looking forward to scaling everything up 300&something percent! BTW, love the newest version. Seems faster and smoother.
Actually with the new version scaling is pretty easy. 3DC 5.0 supports operations applied to alt-selected groups. So, just alt-select the object (make sure to get the whole thing) and use the Scale operation. It retains all relative positions and centers of rotation. But, since there is an automatic feet to meter conversion for MSTS, this is an unecessary step of course.
It is a great improvement Richard, but you just have to remember what measurements you are using. I had a loco built in feet, then I was working on another project in meters, then went back to the first loco. When I exported it to MSTS, I had a 12 metre/36 foot high loco :-)
Most impressive and it ran...
Mike.
Posts: 103 | Location: Penrith, NSW, Australia | Registered: Fri November 07 2003