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Junior Member
Posted
Hello,

another crude question: does anyone know how to generate an animation which ffedit can compress? I did some functional tracks, but ffedit refuses to compress the shape files, despite they are fully functional. It must have something to do with key frames. But every attempt ends with  ... tcb_rot ( 2
slerp_rot ( 0 0 0 0 0 1 )
slerp_rot ( 1 0 1 0 0 0 )
... wheras the kuju ones have ... tcb_rot ( 3
tcb_key ( 0 0 0 0 1 0 0 0 0 0 )
tcb_key ( 2 0 0 0 1 0 0 0 0 0 ) )
linear_pos ( 2 ....

I can modify my shapefile by hand and it works and will compress, but I believe there must be a better way??!
 
Posts: 95 | Location: Germany | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Paul Gausden
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There is an updated newshape.bnf file, that resides in the ffedit folder, you need to compress animated files... I think you can find it at:
http://www.railpage.org.au/steam4me/trainsim
 
Posts: 1055 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
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Sorry for answering late, I was off for a while. Thanks for the tip. Unfortunately I didn't find it (yet?).
 
Posts: 95 | Location: Germany | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of Paul Gausden
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It looks like Yuri packaged it with the SFM zip file at:

www.railpage.org.au/steam4me/trainsim/ tutorials/sfm_faq.html
 
Posts: 1055 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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