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GlossMaps and BumpMaps for MSTS|
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There was some dialog dialog a year or so back about some undocumented shaders in MSTS to add environment mapping ( simulated reflections ) and bump mapping to MSTS models. See here:
http://steam4me.railpage.org.au/trainsim/tutorials/supershine.html http://www.3dtrains.com/forums/index.php?showtopic=9473 I've given it a try through manual editing of the shape files and it works well. It would be great if 3DC's MSTS exporter would support these features - any plans? Wayne |
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Hi Wayne,
There are quite a few other improvements for S files I have discovered recently. I can get over the 3000 poly limit per group and using sub-objects you can get past the 12K poly barrier. Also tiny polygons (where one edge is <2mm can also cause problems) I'm writing a program to fix existing models, but a new exporter would be better. Richard was going to review the S export at some point but has been busy with other tasks. We've probably got about another year or 2 before MSTS1 gets retired. If Richard doesn't do it first, I may have a go. |
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3D Canvas Community
3D Canvas Discussion Forums
Microsoft Train Simulator
GlossMaps and BumpMaps for MSTS
