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Has anybody compiled a list of good relative values in 3D Canvas for the materials recognised in Train Sim, ie. specularity values for SolidHiShine and Gloss and Ambient values for SolidBright, SolidHlfBrt and so on?

I am interested in what values people have found to be the best for applications such as models that stay bright at night.

Cheers,
Mark
 
Posts: 17 | Location: England | Registered: Tue February 03 2004Reply With QuoteEdit or Delete MessageReport This Post
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Picture of wmalder
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I'd love to know that myself. I've been told a few rules of thumb but the only one I know for sure is if you want it to appear lit at night, set specularity to 0
 
Posts: 65 | Location: Windsor, ON, Canada | Registered: Mon April 18 2005Reply With QuoteEdit or Delete MessageReport This Post
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