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Picture of Paul Gausden
Posted
I don't have any TSM models to test this, but I've had one report that some imported models end up mirrored left/right - has anyone else seen this?

Richard - I've also had a few people ask if you're going to add texture mapping import for TSM models?
 
Posts: 1037 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Paul,

This is true of the models I've imported from TSM. However, checking 'Flip Z' and 'Invert' on the Import Options pop-up window corrects this.

Mike Adams
 
Posts: 35 | Registered: Tue January 16 2007Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Amabilis Support
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Sorry, I didn't see this until now.

I hadn't noticed the mirroring. I'll add it to my list.

The TSM file format doesn't include texture coordinates. Textures are projected onto the model. It's not impossible to figure out how they are mapped, but I don't think it is trivial.
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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