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Hi All,

3D Canvas 6.6.5.0 Beta 1 is now available for download: Download 3D Canvas 6.6.5.0 Beta 1

For more information see the "What's New" at amabilis.com

Also see this post: 3D Canvas 6.6.5.0 Development

I should note that loading of older 3D Canvas files is very limited.

The Readme file provided with 6.6.5.0 has a list of functions that do not work or are untested. It would be helpful to know if you try an untested function and find it working properly. It will save me time testing that function.

Richard

This message has been edited. Last edited by: Amabilis Support,
 
Posts: 1431 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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So which operations is this version supposed to have? I registered my version and upgraded it with the LP/Pro upgrade but the only operations I get are reduce, bulge, flatten, soften, unwrap, uv-map, burst, crease and swirl. Is it supposed to be like that or did something go wrong?
 
Posts: 37 | Location: Finland | Registered: Sat October 08 2005Reply With QuoteEdit or Delete MessageReport This Post
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Hello Richard,

Until when will it be useful for you to have feedbacks on the beta version ?
 
Posts: 505 | Registered: Sat September 04 2004Reply With QuoteEdit or Delete MessageReport This Post
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None of my plugins will compile for this version.

The my pipebuilder plugin that comes with 6.6.5 runs but pops up messages that the scene graph doesn't like the missing UV's.
 
Posts: 1085 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Werty,

You should have all the same operations.

Did you have 6.6 installed previously, or the beta for 7.0? If so you need to uninstall it before installing 6.6.5.0. So, if you didn't uninstall you need to uninstall 6.6.5.0 and any previous 6.6/7.0 and re-install 6.6.5.0.

DOM107,

I'll be working on Beta 2 over the next couple of weeks. Anything you can tell me during that period would be helpful.

Paul,

Oops. I knew the pipebuilder plugin didn't work, but forgot that it went out with the release.

It has been so long since I made the changes to the Plug-in interface that I don't recall exactly what changes I made. I plan to go through the old and new interfaces documenting the changes. Hopefully that will be done for Beta 2.

The big change that I can recall for the plug-in interface is that there is no "AddPoint" or "AddNormal" methods. They have been replaced by "AddOptimizedPoint" and "AddOptimizedNormal". They work differently, which is why I renamed them. They don't always add a new point or normal. If they find one that is the same previously added they will return the index to that point or normal.

Also, UVs are now independent of points. In previous releases they were effectively a "pair". Now you assign UV for a point on a face rather a point in the object.

All,

Anyone else have the problem Werty is having?

It would be helpful to know what functions you have tried that actually work. As you can tell from the readme there are a lot of functions that haven't been tested. If you have tried them and they work it would be helpful to me to know.

Richard
 
Posts: 1431 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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quote:


The big change that I can recall for the plug-in interface is that there is no "AddPoint" or "AddNormal" methods. They have been replaced by "AddOptimizedPoint" and "AddOptimizedNormal". They work differently, which is why I renamed them. They don't always add a new point or normal. If they find one that is the same previously added they will return the index to that point or normal.

Also, UVs are now independent of points. In previous releases they were effectively a "pair". Now you assign UV for a point on a face rather a point in the object.

All,

Anyone else have the problem Werty is having?

It would be helpful to know what functions you have tried that actually work. As you can tell from the readme there are a lot of functions that haven't been tested. If you have tried them and they work it would be helpful to me to know.


I originally had the same problem as Werty - I had forgotten to uninstall 6.6.1 - removing both and installing 6.6.5 shows all operations now.

From what I can see, I think the CanvasPlugin7 interface is just missing addOptimizedUV that you have in the scene graph CanvasObject2 class.
 
Posts: 1085 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hi Richard,

Does the beta have backwards compatability at this point, as i cannot successfully load any of my earlier models into the new beta? The image below shows the results when i load an old model created in 6.5.1.0 into the beta. The top screenshot shows the result in 6.6.5.0 and below it, 6.5.1.0. The positioning of some parts are way off and the texturing seems to be lost on some parts. Any ideas?



Regards
Chris
 
Posts: 19 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by smudge5609:
The positioning of some parts are way off and the texturing seems to be lost on some parts. Any ideas?


I have exactly the same problem when loading models created with 6.5.1.0 with even more untextured faces than smudge5609 but less faces way off.


6.5.1.0 version exported in MSTS :


Apart from that, I tried some functions:
• New edge function
• weld
• triangulate
• bevel
• extrude tool

I believe pipebuilder 2.0 will be available from Paul Gausden.

When loading 3DC (no model on screen), the memory used is :
6.5.1.0 : 33 MB
6.6.5.0 Beta1 : 48 MB

I cannot load any model or create anything in 6.5.1.0 : it crashes (error #-2005531882). Any idea ?
I changed driver recently but I cannot remember if I used 3DC afterwards. Whith the current driver version, models load OK in 6.6.5.0 Beta1 (apart from misplacements and texture pb) but it crashes in 6.5.1.0.
I removed 6.6.5.0 Beta1 : still crash in 6.5.1.0 (could it be a driver problem as 6.6.5.0 Beta1 doesn't crash ?).

This message has been edited. Last edited by: DOM107,
 
Posts: 505 | Registered: Sat September 04 2004Reply With QuoteEdit or Delete MessageReport This Post
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Paul,

I'll add the AddOptimizedUV to the plug-in interface.

DOM107,

Version 6.6.5.0 does use more memory with one view open than previous versions, but generally less when there are multiple views open.

It could be a driver problem that is causing 6.5.1.0 to crash. You could try uninstalling and re-installing 6.5.1.0 (with 6.6.5.0 uninstalled) to see if helps.

All,

At this point 3D Canvas 6.6.5.0 does not correctly import models from earlier releases. I'm working on it for the next beta. It will get much better, but I'm not sure exactly how much. I may have to add a function to 6.5.1.0 to export models to the new version. 6.6.5.0 look similar to 6.5 but inside it really isn't.
 
Posts: 1431 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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I've been working the last few days on the UV related operations. I've almost finished them now. They will be available for Beta 2.

I also have revised the 3D Canvas Scene Graph interface to make it more consistent. I won't be making any further changes for 6.6.5.0. Hopefully I'll have everything documented in the Help for Beta 2.
 
Posts: 1431 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Amabilis Support:
DOM107,

It could be a driver problem that is causing 6.5.1.0 to crash. You could try uninstalling and re-installing 6.5.1.0 (with 6.6.5.0 uninstalled) to see if helps.


I am running Catalyst 6.8.
Here is what I intend to do :
1) Reinstall 6.5.1.0 as you suggest. If the problem is still there (most likely), I'll try in this order :
2) Change driver to Catalyst 6.9 (should be out very soon)
3) Go back to Catalyst 5.13 which I used previously with no problem.

One thing I should try first is to check if I run the last DirectX 9.0c patch from Microsoft.
 
Posts: 505 | Registered: Sat September 04 2004Reply With QuoteEdit or Delete MessageReport This Post
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Fixing the UV related operations turned out to be a bigger job than expected. I'm all done them and the piper plug-in. I've also fixed a few other problems.

I'm going to continue working on fixing bugs for the next few days. I expect Beta 2 should be available in a week to 10 days.
 
Posts: 1431 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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I took a break from fixing bugs to add something new.

I have added the ability to create Import/Export plug-ins that show up on the File menu as import/export functions. It's an early phase of what I eventually have in mind, but is a good start I think.

I have added 7 new import file formats and 11 new export formats. Most are obscure, but there are a few useful ones.

I have also made it so that imported models are located in a sensible location and a sensible size.

I'm targeting Beta 2 for Friday. Hopefully I will have all of the bugs fixed by then.
 
Posts: 1431 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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