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Hi All,

I've decided to release a version of 3D Canvas with new features prior to the ".NET" version. This means that the ".NET" version of 3D Canvas will be released as 3D Canvas 7.5.

I'll use this topic to give information on my progress with 3D Canvas 7.2.

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Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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The first new feature is an improved outline mode.

Before:



After:

 
Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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Yes, it's much better Smile

Regards
Vlado
 
Posts: 30 | Registered: Tue June 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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Today I spent much of the day re-writing from scratch the texture application functions. They were a convoluted mess that I wrote in the first days of 3D Canvas development. I'm about 50% done the re-writing of the functions. I probably have another day's work on them. After that, I'll integrate them, removing the old functions. I have to be careful not to break re-application of material operations.

The reason I'm re-writing this is partly because I've wanted to re-write them for ages, but mostly because I need a faster version for a planned upcoming enhancement. If it actually works, I'll let you know what it is. Smile
 
Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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I've been working on quite a variety of things all at once these past few days.

I managed to finish a new feature that allows different views to have different render modes. In the sample I have Solid Outline mode for my perspective view, and Wireframe for my orthographic view.



The default for orthographic views will now be wireframe, but you can change it to whatever works for you.
 
Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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Grid Type by view:



The default grid style for orthographic views will now be wireframe. It can be changed to whatever works best.
 
Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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How objects are rendered can now be chosen on an object by object basis. So, for example, you could have a view rendering smooth, but have an object rendering Solid Outline.

 
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Looking good there.

(I think Richard is enjoying himself Smile )
 
Posts: 1138 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Yup... enjoying myself Smile

The nice thing is that all the upcoming enhancements are related to improvements in the fundamentals of how 3D Canvas does things. It's a redevelopment... with visible benefits! Most of my redevelopment over the past few years haven't had any visible benefits. I like this kind much more. Smile Smile
 
Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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The latest features is "Display as Box", which allows you to display an object as a box. There are lots of reasons you might want to do this. The most obvious is that it is very complex and caues modelling to slow down. Other reasons, include that it obscures things in the scene. You could conceivably display it as a box, and then have it render wireframe. That way you know where it is, but it isn't really "in the way".

In this example, I have a sphere rendering as a box.

.
 
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Very useful features!

Is the new version not as "shift prone" as the current one?
 
Posts: 515 | Registered: Sat September 04 2004Reply With QuoteEdit or Delete MessageReport This Post
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I did read that one. I know what you mean. Maybe I can make it less sensitive.
 
Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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This release will no longer have a "render points" mode, but will include a new "Draw Points" option on an object by object basis. This allows you to have an object in wireframe, outline, solid, or whatever mode you want, plus display all of the points.

 
Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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I'm not certain how useful this will be, but 7.2 includes the option to display the normals (creasing) for objects. This can be turned on and off for each object.

 
Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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The second to last new object rendering option is "Draw Two Sided". Choose this for an object and it will be rendered two sided, rather than the default single sided rendering.

 
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The final new object rending option for 7.2 is "Draw Translucent". Choosing this option for an object will result in it being draw at 50% of it's normal translucency.

In the example below I've set the sphere on the left to "Draw Translucent". I sampled the material to show that this doesn't affect the actual translucency. This is just a way of having an object be less obtrusive in a scene, temporarily.

 
Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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Here's the new right-click menu for objects:

 
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I should probably have a function to reset all objects to default display options.

There is something that resets the "hide" for all objects currently, but nothing that resets everything.

I'll have to think about that. I can see it is useful, but it also is a bit annoying to hit accidentaly. Maybe a warning message.
 
Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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I'm not certain, but this might be the full list of new functions for 7.2.

There's a whole lot of behind the scene enhancements coming. These are mostly just performance improvements, though there will be some visual differences in how objects selected.

I'll post as I complete the various "visible" enhancements.

Btw, some of the changes I've made allow improvements to undo/redo. I'm not sure when that will be implemented, but it won't likely happen right away.

I have quite a bit of work to do before I can release an alpha. I am working hard to get this done as soon as possible. I hope I don't get waylayed.
 
Posts: 1487 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hi Richard,

Should double sided be a property of the object or the material?

Could I request an option to turn on/off alpha for textures/materials
We used to be able to look for the mask material to determine if alpha blending was needed but this has gone from the latest 3DC versions with TGA and DDS assumed to contain an alpha channel.
Also FSX uses the alpha layer for something other than translucency.
 
Posts: 1138 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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