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Picture of DOM107
Posted
Hello,

ToACE has only one file as input.

To convert a texture with alpha, one can give a tga or png file as input.
But when a normal map is to be added, how to convert a texture with texture + alpha + normal map or texture + normal map?
 
Posts: 498 | Registered: Sat September 04 2004Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Paul Gausden
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normal maps are separate textures that should be converted as ARGB8888.

Take a look at the crazybump tool for creating them from greyscale height maps.
 
Posts: 1055 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of DOM107
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quote:
Originally posted by Paul Gausden:
normal maps are separate textures that should be converted as ARGB8888.

Take a look at the crazybump tool for creating them from greyscale height maps.


Thanks for the tips.
I was going to try paint.net + a plugin for normal map.
I'm going to install crazybump and see what it does.
 
Posts: 498 | Registered: Sat September 04 2004Reply With QuoteEdit or Delete MessageReport This Post
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