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Newcomer
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Good day to all

I have the automatic numbering working with my own object, I am not using the object from the example steam loco.

I have made on object with six faces.
Name this “group” name primarydigits_6 , 6 because i have a six digit number. The object name is not important, I just left this “cube”.
The object is made, just like the one in the example steam loco.
So six faces on one side of the model, and a similar one the other side, merged to one object

Make six textures 32x32 in some grey color, the exact color is probably not important. Or do like I did, and “borrow” the textures from the source\system\textures folder.
Name these primarynumber_0 to primarynumber_5 , for a six digit number, and save these as a .bmp file in your model folder.
Convert these textures to .ace, and place them in your Rail Simulator source folder.
e.g. Source\HondaWizard\Rollingstock\Railvehicles\Freight\Modelname\textures

Texture your object starting at the right face with primarynumber_0.bmp, then one face to the left with primarynumber_1.bmp and so on, until all the faces are textured.
Do the other side of the object the same way.
I used this order, because the example steam loco, was textured this way.
As described in de docs somewhere, I use the shader TrainBasicObjectDiffuse.fx on these textures.

Create a set of .ace textures named number_0 to number_9, and like Kevin said, details on these are in the loco creation docs.
Place them in your Rail Simulator source folder.
e.g. Source\HondaWizard\Rollingstock\Railvehicles\Freight\Modelname\textures

Export your model and make the required Blue prints.

On my model automatic numbering works in this way.

Of cause this is not the way RSDL is using. Load up the example steam loco .igs file in a text editor, at the end you can see which path is used to the primarynumber_# texture files.
e.g. ..\..\..\..\..\System\Textures\primarynumber_0

At the moment there is no way, to set this path for a texture in 3D Canvas, hopefully Richard can update this in the future.

I Hope you can all understand and read my school English, if not I will try to explain better.

Regards Gerrit
 
Posts: 10 | Location: Netherlands | Registered: Sat March 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Newcomer
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Thanks Gerrit

I will give it a try as I need 6 Digits for coach numbering

Sly
 
Posts: 46 | Registered: Mon December 24 2007Reply With QuoteEdit or Delete MessageReport This Post
Member
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Hi Gerrit,

That's exactly the way I tried to make my own numbering part, earlier this year and it would not work for me!

It's strange how different people have different results with Railsim. I can get the numbering to work using the imported kuju part, yet others can't.

I think there were some changes made to the asset manager program since I tried making my own numbering part. I'll try making a new part and see whether this might have affected the result.

Cheers,
Kevin
 
Posts: 184 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Newcomer
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HI kevin,

Maybe, you are right, it might have someting to do with the MK1 upgrade.
This whas my first try, after i installed the upgrade.

I hope it works for you.

Regards

Gerrit
 
Posts: 10 | Location: Netherlands | Registered: Sat March 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Member
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I tried to add auto numbering to my latest loco, lst night using my trusty imported kuju primarydigit part. Although, I have done 4 locos using it without a problem, this time it threw up an error message (as per KMW's post)and was unusable. I then went back to a part I'd made myself a couple of months ago (which would not work, before) and that now works fine!!
The reason has to be that I have just switched to the latest canvas from 7.1.1.3 beta.

Cheers,
Kevin
 
Posts: 184 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
KMW
Newcomer
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Sounds like I should have another go at it then as per the latest instructions. Will have to be next week as I'm going away during Easter.
I'll post my results when I've tried it.

/Anders
 
Posts: 22 | Location: Charlestown, Sweden | Registered: Thu November 22 2007Reply With QuoteEdit or Delete MessageReport This Post
Newcomer
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I noticed that if you collapse 2 numbers (right and left side of the train for example) in 1 object, the automatic numbering doesn't work, seperated in one group it works fine.
I also triangulated the quads, but i don't know if this matters.
 
Posts: 6 | Registered: Wed March 05 2008Reply With QuoteEdit or Delete MessageReport This Post
KMW
Newcomer
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Decided to try a speed sign instead of the milepost I've been working on previously.
The speed sign worked straight out of the box on first try! Smile
Just named the subparts primarydigits_1 and primarydigits_2 and used
primarynumber_0.ace and primarynumber_1.ace on the quads, nothing else!
No naming of materials or such.
Will have a new go at the milepost next with newly gained confidence.

/Anders
 
Posts: 22 | Location: Charlestown, Sweden | Registered: Thu November 22 2007Reply With QuoteEdit or Delete MessageReport This Post
KMW
Newcomer
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Now I've got a working milepost also! Big Grin
Seems like I over did it before.
Now nothing fancy, just the basic quads and correctly named sub-objects and textures.
Don't even put in any shader names in the RailSim fields.
My advice to anyone having trouble getting it to work is start over again with a new project and keep it simple.
Now if only KRS had allowed other characters than numbers on the milepost one could have had a lot of fun with those.

/Anders
 
Posts: 22 | Location: Charlestown, Sweden | Registered: Thu November 22 2007Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
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Hi

A message to Gerrit.

Kevin Martin and myself are producing a Tutorial on getting a loco from Canvas into Rail Sim, We want to include your method for auto-numbering. Is that ok with you? We will of course acknowledge you as the source.

Regards

Richard Scott
 
Posts: 66 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hi Richard,

That is very fine by me.

Regards

Gerrit
 
Posts: 10 | Location: Netherlands | Registered: Sat March 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
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Hi Gerrit

Many thanks, we are just sending the tutorial to RSDL to make sure they are happy with what we have said. Hopefully we will be able to release it soon.

Richard
 
Posts: 66 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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