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Picture of DOM107
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quote:
Originally posted by kevm:
Anyone any suggestions on how to do specular lighting effects?
From reading the docs, I presume you can use a .tga file with the specular info in the alpha channel. If so, which slot would you load the texture to in canvas, the primary slot or the specular slot (or both?). The use the TrainSpecEnvMask shader.
I've had a few go's but had no success. Any help would be appreciated.

Cheers,
Kevin


I didn't succed either.
I tried a few things including using DDS format.

If DDS is needed before transformation with ToACE, what KRS compatible tools are available apart from photoshop?
I tried the nvidia photoshop plugin in paintshop pro XI but it doesn't work.
Eventually, I used Paint.NET but after ToACE conversion, the texture is not correct in KRS preview.

Thanks in advance.

(while testing, even using the official tools, I corrupted a route... KRS is currently being reinstalled)
 
Posts: 499 | Registered: Sat September 04 2004Reply With QuoteEdit or Delete MessageReport This Post
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To be honest, I've given up trying to do this now. It really need Richard to let us know how to setup the files in canvas to do this.

Cheers,
Kevin
 
Posts: 184 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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There's lots on my plate right now. I'll have a look sooner rather than later. Probably this week.
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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