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Picture of ianm42
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I have posted a tutorial here. It is a not very pretty model, and incomplete, but it does work in RS.

Cool
 
Posts: 273 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of DOM107
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Thanks.

It's interesting to note that the rule in ch 4.07 of KRS documentation:
"Always use lower case for all filenames (MAX, ACE, PSD, etc…)."

... is not actually compulsory as your model uses upper case file names.
 
Posts: 500 | Registered: Sat September 04 2004Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Frans
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thank you for the tutorial Iamm
Smile
 
Posts: 122 | Location: Belgium ,Europe | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of DOM107
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I noticed that shaders listed in "FX shaders" chapter of the KRS shaders documentation need to be used by adding ".fx".

For example, in the Rail simulator column of 3DC material editor, you must type TrainBasicObjectDiffuse.fx not just TrainBasicObjectDiffuse

Otherwise, while exporting using the blueprint editor, you get the following message:
ERROR: Could not map shader TrainBasicObjectDiffuse
 
Posts: 500 | Registered: Sat September 04 2004Reply With QuoteEdit or Delete MessageReport This Post
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