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Here is a part of my model that I am texturing:
Top image : side view Bottom image : front view I am using the same material attributes for all the model: specular=85, Translucent=0, Diffuse=60, Ambient=20. I don't see why some faces look so shiny. |
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Unfortunately, there is nothing that I can do about this one. It is controlled by Direct3D.
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I don't have this problem anymore w/ 7.1.2.0.
My video driver was updated last september (nvidia 7.15.11.6369) |
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