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Newcomer |
I am a (fairly) serious VB 6.0 programmer, and want to write plugins for Canvas. Is there a tutorial or any instructions on how to do this? Here are some of the plugins I may work on, since I'm a game designer:
-SMD im/export -MDL im/export -BIP import -Auto UVW skinner (there was a nice one for Max called chiliskinner) That's it for now. Any advice please advise. -Tano |
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Member |
There aren't any tutorials, but there are a fair number of sample plug-ins in the Plug-ins folder.
Richard |
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Newcomer |
What type of programming language is recommended/required? Are there any OCX's or DLL's I need to reference? Is there a diagram of the format that Canvas works with so I know how to convert the data?
-Tano |
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Member |
The best language to use if Visual Basic. I use version 6.0.
The samples provide everything you would need to know. Have a look at what they reference and do the same. The best way is to make a copy of an existing project and make changes to it. As for data, the 3D Canvas API is documented in the online help. And no, there are no diagrams available. Data is pretty straight forward. Groups contain objects. Objects are made up of faces. Faces are made up of a series of 3 or more points and have material information. Richard |
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Member |
I had some hints on starting this in my tutorial pages. I've forgotten the address but the link is still there on the "user generated"pages on Amabilis.com. As Richard said the best start is to copy an existing plugin. If you've used vb before you hopefully can manage the files it generates better than me.
I intend to update these pages and recompile for v6. I've started working on modelling again so this should happen soon. Only hitch is I can't get vb onto my new computer as the CDRom is in my old office on another continent. I've copied the files across but doesn't go. Luck etc. George |
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3D Canvas Community
3D Canvas Discussion Forums
Plug-In Development and Scripting
Help in writing Plug-ins
