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Newcomer
Picture of Bighead
Posted
Is there any chance for future versions of 3DC to include a BSP exporter? (or a plug-in)

That way one can avoid either using Quake editors or exporting a world from 3DC to .x format and then ... well, you know  :P

To count on that option would really turn out to be very handy, for instance, so as to deal with languages as DBPro  -which uses BSP worlds.
 
Posts: 14 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Newcomer
Picture of Bighead
Posted Hide Post
Well ...  perhaps 3DC 6?  ???
 
Posts: 14 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Newcomer
Picture of Bighead
Posted Hide Post
Well, no answers?  >Frown

Imagine how many potential customers you can get with a feature like BSP exporting built-in ...  :-/

And how thankful current ones can be ...  ;D
 
Posts: 14 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Newcomer
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The problem with bsp is that there are a couple of different bsp formats out there and it is difficult to select one.
Most people including myself use their own custom BSP formats.
 
Posts: 1 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Newcomer
Picture of Bighead
Posted Hide Post
Yeah, I know that.

However, if you visit this site you will see that Cartography Shop has recently included a compiler which takes a .map file and saves it as either a Blitz3D file or the new ".DBO" from DarkBasicPro.

The reason I'm insiting with this suggestion is because I believe 3DC has a lot of potential and this would be a very appealing feature for version 6 ... :-/
 
Posts: 14 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
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I'm not in a position to write one right now. Too many things on my plate. Perhaps someone in desperate need will write a plug-in?

Richard
 
Posts: 2378 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Posted Hide Post
A .map exporter for Canvas could *theoretically* be done. But it wouldn't be anywhere near idiotproof, and anyone who writes one will have an overflowing inbox filled with hate mail from frustrated users who don't quite grasp the difference between planes and polygons.

BSP, however, is incompatible with the kind of geometry that a 3D app like Canvas outputs. Without getting technical, it just isn't possible to make a consistent and robust BSP solution for Canvas without forcing users to learn a completely different modeling approach.

-Mel
 
Posts: 228 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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