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Picture of Paul Gausden
Posted
Hi all,

10 of my plugins (including the latest set) are available for V6.0 at:

http://www.traksys.freeuk.com/3DCplugins.zip

The MSTS Engineer, and others, have been updated to accept european formatted numbers (using , as decimal)

There is one small known bug with this version - you cannot enter negative feet values - fix coming soon.

Place all files into the plugins directory - if you already have Wheelz6.DLL or Rodz6.DLL already - delete these, the new ones are MSTSWheelz6.DLL and MSTSRodz6.DLL to be a bit more consistent.

Regards

Paul
 
Posts: 1056 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hi Paul,

I tried to download this file, but I got a "file not found" error.

Richard
 
Posts: 2378 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Paul Gausden
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Sorry...

that should have been:

(Modified direct URL, 6th Feb 2003)

http://www.traksys.freeuk.com/3DCPlugins6.zip
 
Posts: 1056 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Paul,

The help file doesn't cover a few of the plug-ins. I know you have told me about them, but I forget now.  Could you clarify these:

DoubleSide: ?
Flare: Extrude with flare option?
FSplit: Splits off the faces selected into new object?
ShowUntextured: I can guess, but...
SwapTextures: Replaces occurances of one texture with another?

Thanks,

Richard
 
Posts: 2378 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Paul Gausden
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Double Side - builds reverse faces for all selected faces or whole object.

flare - multiple extrudes following curve

FSplit - puts selected faces into a child group without altering textures

ShowUntextured - Shows list of group/object and number of faces untextured.

SwapTexture - lets you substitute a new file for any of the currently used textures in the selected hierarchy

Regards

Paul
 
Posts: 1056 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hi Paul,
Just wanted to thank you for sharing your pluggins.They sure make tasks a lot easier to get accomplished.


Mike
 
Posts: 14 | Location: Midland, Tx., USA | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Paul Gausden
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Thanks Mike,

If you or anyone has any more ideas for plugins, let me know, I'm always on the lookout for ideas - look for repetitive things you do or processes that take a while to do, but are repeatable, or complex processes that a computer could calculate for you.

regards

Paul
 
Posts: 1056 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of pwillard
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Ideas?


1 - Handrails (Length, Diameter)  with a simple elbow (Bend Radius) creator. Combine plugin steps to do complex handrails? (Good for pipng to?)

2 - Handrail Stanchions (place 'N' handrail stanchions 'D' distance apart along the Z axis.
 
Posts: 372 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Alan
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Just a quick thanks for these plugins - they are very useful.
 
Posts: 1068 | Location: Anglesey | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
KB
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Picture of KB
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Hi PaulGausden- went to download the plugins for 3DC-6 and got a 404 error. Did you change it?
 KB
 
Posts: 540 | Location: Carnelian Bay, Ca. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Deanville
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[quote author=pwillard link=board=3DCanvasProScripting;num=1043414958;start=0#7 date=02/01/03 at 10:32:31]Ideas?


1 - Handrails (Length, Diameter) with a simple elbow (Bend Radius) creator. Combine plugin steps to do complex handrails? (Good for pipng to?)

2 - Handrail Stanchions (place 'N' handrail stanchions 'D' distance apart along the Z axis.[/quote]

Take a look at
http://home.attbi.com/~deanville/3DCanvas/elbow.zip

It lets you "extrude" a face into elbows of settable radii and arc. Combining this with a normal extrude lets me build fairly complex handrails and piping. It's been reported that it doesn't work with 6.0, I don't have 6.0 pro yet so I can't verify or test.
 
Posts: 129 | Location: New England | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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I've worked with it in 6.0 so far no problems.
 
Posts: 326 | Location: Austria | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of ianm42
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Paul's plugins are also available here:

http://www.highworth.freeuk.com/
 
Posts: 273 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
KB
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Picture of KB
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Thanks, ianm42.
 
Posts: 540 | Location: Carnelian Bay, Ca. | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Paul Gausden
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One for Pete... Straight handrail builder

You select a face, enter lengths, diameters and number of staunchions...

Still yet to store settings and adjust object to match the face normal - should save me about an hour per MSTS model.
 
Posts: 1056 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Paul Gausden
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The latest plugins for 5.7 and 6.0, new help text and a few small updates to older ones have been consolidated and uploaded to UKtrainsim today.

They should make it onto my Highworth web site by sometime this evening GMT
 
Posts: 1056 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Paul Gausden
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Only one person noticed that a couple of the plugins for V6.0 didn't appear on the menu (Buffers and handrails)

I will be uploading a fix over the weekend...
 
Posts: 1056 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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